I'm exploring OpenGL ES on Android for the first time, particularly the San Angeles sample provided by the NDK. One file that caught my attention was app-win32.c
. It contained what seemed to be codes that setup a native window on Windows OS using Win32 APIs for running the San Angeles sample.
On the contrary, I have found almost nothing of running OpenGL ES directly on Windows without the use of emulators. Can someone please explain to me? I plan to start incorporating OpenGL ES into my existing NDK app. It would be a great of help if I can test the OpenGL ES codes directly on Windows.