2

我正在尝试制作一个在单击按钮时生成随机数的程序,然后将输出显示在屏幕上。但是,我不能将保存随机数的变量传递给带有 JLabel 的类,以便它可以在该类中使用。我编写了一个尽可能简单的程序来演示:

import java.awt.BorderLayout;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;

public class Main{
    public static void main(String[] args){

    JFrame mainFrame = new JFrame("Experiment");
    mainFrame.setSize(500,500);
    mainFrame.setVisible(true);

    Panel panel = new Panel();
    mainFrame.getContentPane().add(panel);

    JLabel output = new JLabel("This is where the result from the num variable in the numGenerator class would go"); 
    panel.add(output); 

    JButton numGenerator = new JButton("Generate Number");
    panel.add(numGenerator);
    numGenerator.addActionListener(new numGenerator());

    }

static class numGenerator implements ActionListener{
    public void ActionPerfomed (ActionEvent e){

        int num; //This is the variable I want to be passed to the
                 //Main class so it can be displayed in the "output" Jlabel.

        Random dice = new Random();
        num = dice.nextInt(3);

    }

    @Override
    public void actionPerformed(ActionEvent arg0) {
        // TODO Auto-generated method stub

    }
}
}

我在网上看到了其他帮助来创建类的对象,然后在你希望变量所在的类中使用它,但在这种情况下我无法让它工作。

4

2 回答 2

5

您可以使用多种方法来完成此操作...

你可以...

使类,实例变量可用于numGenerator直接访问...

public class Main{
    public static void main(String[] args){
        new Main();
    }

    // This variable will be visible to the inner class numGenerator
    private JLabel output;

    public Main() {
        JFrame mainFrame = new JFrame("Experiment");
        mainFrame.setSize(500,500);
        mainFrame.setVisible(true);

        Panel panel = new Panel();
        mainFrame.getContentPane().add(panel);

        output = new JLabel("This is where the result from the num variable in the numGenerator class would go"); 
        panel.add(output); 

        JButton numGenerator = new JButton("Generate Number");
        panel.add(numGenerator);
        numGenerator.addActionListener(new numGenerator());
    }

    public class numGenerator implements ActionListener{
        public void actionPerformed(ActionEvent e){

            Random dice = new Random();
            int num = dice.nextInt(3);
            output.setText(Integer.toString(num));

        }
    }
}

这将您的操作与您的标签紧密结合在一起,使代码的可重用性降低......

你可以...

将要更改的标签的引用传递给numGenerator...

public class Main{
    public static void main(String[] args){
        new Main();
    }

    public Main() {
        JFrame mainFrame = new JFrame("Experiment");
        mainFrame.setSize(500,500);
        mainFrame.setVisible(true);

        Panel panel = new Panel();
        mainFrame.getContentPane().add(panel);

        JLabel output = new JLabel("This is where the result from the num variable in the numGenerator class would go"); 
        panel.add(output); 

        JButton numGenerator = new JButton("Generate Number");
        panel.add(numGenerator);
        numGenerator.addActionListener(new numGenerator(output));
    }

    public class numGenerator implements ActionListener{
        private JLabel label;

        public numGenerator(JLabel label) {
            this.label = label;
        }

        public void actionPerformed(ActionEvent e){

            Random dice = new Random();
            int num = dice.nextInt(3);
            if (label != null) {
                label.setText(Integer.toString(num));
            }

        }
    }
}

这使得numGenerator更可重用,因为它不依赖于单个实例JLabel

你可以...

使用观察者风格的模式,可以告诉一些感兴趣的人正在生成一个新号码......

public class Main{
    public static void main(String[] args){
        new Main();
    }

    public Main() {
        JFrame mainFrame = new JFrame("Experiment");
        mainFrame.setSize(500,500);
        mainFrame.setVisible(true);

        Panel panel = new Panel();
        mainFrame.getContentPane().add(panel);

        final JLabel output = new JLabel("This is where the result from the num variable in the numGenerator class would go"); 
        panel.add(output); 

        JButton numGenerator = new JButton("Generate Number");
        panel.add(numGenerator);
        numGenerator.addActionListener(new numGenerator(new NumberGeneratorListener() {
            public void numberGenerated(int number) {
                output.setText(Integer.toString(number));
            }
        }));
    }

    public interface NumberGeneratorListener {
        public void numberGenerated(int number);
    }

    public class numGenerator implements ActionListener{
        private NumberGeneratorListener listener;

        public numGenerator(NumberGeneratorListener listener) {
            this.listener = listener;
        }

        public void actionPerformed(ActionEvent e){

            Random dice = new Random();
            int num = dice.nextInt(3);
            if (listener != null) {
                listener.numberGenerated(num);
            }

        }
    }
}

这不仅将numGenerator代码与其余代码分离,因为它不依赖于代码的任何其他部分,它使得它非常可重用,因为它不关心数字的去向或如何使用,这取决于观察者/听众来决定...

旁注...

您可能还想通读...

于 2013-06-03T00:19:22.157 回答
2

首先,如果你想访问 JLabel 必须在 LEVEL CLASS 声明中或在 actionListener 中通过参数传递,因为你的标签引用只存在于主上下文中。

public class Main{
    public static void main(String[] args){

    JFrame mainFrame = new JFrame("Experiment");
    mainFrame.setSize(500,500);
    mainFrame.setVisible(true);

    Panel panel = new Panel();
    mainFrame.getContentPane().add(panel);

    JLabel output = new JLabel("This is where the result from the num variable in the numGenerator class would go"); 
    panel.add(output); 

    JButton numGenerator = new JButton("Generate Number");
    panel.add(numGenerator);
    numGenerator.addActionListener(new NumGenerator(output));

    }

private class NumGenerator implements ActionListener{
    private final JLabel label;

     public NumGenerator(final JLabel label){
         this.label=label;       
    }

    @Override
    public void actionPerformed(ActionEvent arg0) {
        int num; 
        Random dice = new Random();
        num = dice.nextInt(3);
        label.setText(num); 
    }
}
}

或者你可以做这样的事情

public class Main{
    //if u want to hold all at class level properties but u really only interested in JLabel
 private JFrame mainFrame;
 private JPanel panel;
 private JLabel label;
 private JButton numGenerator;

//add Constructor
public Main(){
  mainFrame = new JFrame("Experiment");
  mainFrame.setSize(500,500);
  mainFrame.setVisible(true);

panel = new JPanel();
mainFrame.getContentPane().add(panel);
output = new JLabel(); 
panel.add(output); 

numGenerator = new JButton("Generate Number");
panel.add(numGenerator);
numGenerator.addActionListener(new NumGenerator(output));

}

public static void main(String[] args){
  /* Create and display the form */
    java.awt.EventQueue.invokeLater(new Runnable() {
        public void run() {
             new Main().mainFrame.setVisible(true);
        }
    });


}

private class NumGenerator implements ActionListener{

   @Override
    public void actionPerformed(ActionEvent arg0) {
        int num; 
        Random dice = new Random();
        num = dice.nextInt(3);
        label.setText(num); // now u have access
    }
}
}
于 2013-06-03T00:04:55.317 回答