我正在尝试使用 PyGame 绘制图像,并从 Adafruit 复制了此代码。很奇怪,在我 Ctrl-C 之前屏幕上似乎什么都没有显示,此时它显示了图像。然后图像会一直停留在屏幕上,直到我再次按下 Ctrl-C。然后我收到以下消息:
Traceback(最近一次调用最后一次):
文件“RaspiDisplay.py”,第 60 行,在 time.sleep
(10)
KeyboardInterrupt
这是怎么回事?顺便说一句,我在树莓派上通过 ssh 运行它,显示设置为 0(我的电视)
import os
import pygame
import time
import random
class pyscope :
screen = None;
def __init__(self):
"Ininitializes a new pygame screen using the framebuffer"
# Based on "Python GUI in Linux frame buffer"
# http://www.karoltomala.com/blog/?p=679
disp_no = os.getenv("DISPLAY")
if disp_no:
print "I'm running under X display = {0}".format(disp_no)
# Check which frame buffer drivers are available
# Start with fbcon since directfb hangs with composite output
drivers = ['fbcon', 'directfb', 'svgalib']
found = False
for driver in drivers:
# Make sure that SDL_VIDEODRIVER is set
if not os.getenv('SDL_VIDEODRIVER'):
os.putenv('SDL_VIDEODRIVER', driver)
try:
pygame.display.init()
except pygame.error:
print 'Driver: {0} failed.'.format(driver)
continue
found = True
break
if not found:
raise Exception('No suitable video driver found!')
size = (pygame.display.Info().current_w, pygame.display.Info().current_h)
print "Framebuffer size: %d x %d" % (size[0], size[1])
self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
# Clear the screen to start
self.screen.fill((0, 0, 0))
# Initialise font support
pygame.font.init()
# Render the screen
pygame.display.update()
def __del__(self):
"Destructor to make sure pygame shuts down, etc."
def test(self):
# Fill the screen with red (255, 0, 0)
red = (255, 0, 0)
self.screen.fill(red)
# Update the display
pygame.display.update()
# Create an instance of the PyScope class
scope = pyscope()
scope.test()
time.sleep(10)