我将使用 freeglut 函数 glutBitmapString 在屏幕上显示 FPS,但它什么也没显示。这是我的代码。有没有人能弄清楚问题出在哪里?
void PrintFPS()
{
frame++;
time=glutGet(GLUT_ELAPSED_TIME);
if (time - timebase > 100) {
cout << "FPS:\t"<<frame*1000.0/(time-timebase)<<endl;
char* out = new char[30];
sprintf(out,"FPS:%4.2f",frame*1000.0f/(time-timebase));
glColor3f(1.0f,1.0f,1.0f);
glRasterPos2f(20,20);
glutBitmapString(GLUT_BITMAP_TIMES_ROMAN_24,(unsigned char* )out);
timebase = time;
frame = 0;
}
}
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 0.5f };
GLfloat vYellow[] = {1.0f,1.0f,0.0f,1.0f};
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vYellow);
//triangleBatch.Draw();
squareBatch.Draw();
PrintFPS();
glutSwapBuffers();
}
它应该在屏幕左上角显示 FPS