这是一个更动态的面向对象的版本,因此您可以配置选项为圆的半径、边框宽度、颜色、持续时间和动画的步长,您还可以将圆设置为一定百分比的动画。写这个很有趣。
<canvas id="Circle" width="300" height="300"></canvas>
<script>
function Animation( opt ) {
var context = opt.canvas.getContext("2d");
var handle = 0;
var current = 0;
var percent = 0;
this.start = function( percentage ) {
percent = percentage;
// start the interval
handle = setInterval( draw, opt.interval );
}
// fill the background color
context.fillStyle = opt.backcolor;
context.fillRect( 0, 0, opt.width, opt.height );
// draw a circle
context.arc( opt.width / 2, opt.height / 2, opt.radius, 0, 2 * Math.PI, false );
context.lineWidth = opt.linewidth;
context.strokeStyle = opt.circlecolor;
context.stroke();
function draw() {
// make a circular clipping region
context.beginPath();
context.arc( opt.width / 2, opt.height / 2, opt.radius-(opt.linewidth/2), 0, 2 * Math.PI, false );
context.clip();
// draw the current rectangle
var height = ((100-current)*opt.radius*2)/100 + (opt.height-(opt.radius*2))/2;
context.fillStyle = opt.fillcolor;
context.fillRect( 0, height, opt.width, opt.radius*2 );
// clear the interval when the animation is over
if ( current < percent ) current+=opt.step;
else clearInterval(handle);
}
}
// create the new object, add options, and start the animation with desired percentage
var canvas = document.getElementById("Circle");
new Animation({
'canvas': canvas,
'width': canvas.width,
'height': canvas.height,
'radius': 100,
'linewidth': 10,
'interval': 20,
'step': 1,
'backcolor': '#666',
'circlecolor': '#fff',
'fillcolor': '#339999'
}).start( 70 );
</script>