The countdown timer I created doesn't work. Interestingly, if I use console.log to print the value of count--which starts at 3--something like -3498 is printed, even if I am only on for around 15 seconds, so there must be something wrong with the set interval code. The value is displayed(if count is greater than 0), but set interval changes too quickly.
Here's the code.
function countdown(){
window_width=window.innerWidth-70;
window_height=window.innerHeight-150;
canvas = document.getElementById("gameCanvas");
ctx=canvas.getContext("2d");
canvas.width = window_width;
canvas.height=window_height;
if(count>0){
ctx.font = '40pt Calibri';
ctx.fillStyle = "white";
ctx.fillText(count, window_width/3, window_height/2);
}
else if(count===0){
ctx.fillText("Go!", window_width/3, window_height/2);
}
else{
return;
}
setInterval(function(){count=count-1},1000);
requestAnimationFrame(countdown);
}
Any help would be appreciated.