我在滑块运动上画了一条弧线。如果您移动滑块,将绘制弧线。除了带有画布 id canvasTwo 的圆弧外,我还画了一条线。我试图在滑块的移动上画出这条线。因此,当滑块移动时,将绘制线。目前仅针对 arc 发生。任何帮助。请
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>CH5EX10: Moving In A Simple Geometric Spiral </title>
<style>
.wrapper {
margin: 0 auto;
width: 1000px;
}
.uppleft {
float: left;
width: 1000px;
position: relative;
margin: 0 0 500px 10px;
}
.dnleft {
float: left;
width: 1000px;
}
.clear {
clear: both;
}
</style>
</head>
<body>
<div class="wrapper">
<div class="uppleft">
<canvas id="canvasOne" width="300" height="300"width="500" height="500" style="position:absolute; left:5px; top:10px; border:1px solid red;">
Your browser does not support HTML5 Canvas.
</canvas>
<canvas id="canvasTwo" width="300" height="300" style="position:absolute; left:250px; top:30px; border:1px solid red;">
Your browser does not support HTML5 Canvas.
</canvas>
</div>
<div class="clear"></div>
<div class="dnleft">
<input id="slide1" type="range" min="0" max="100" step="1" value="0" onchange="counterSliderNew('slide1', '100');" />
</div>
</div>
</body>
<script type="text/javascript">
drawSlopeCurve1('canvasTwo')
function counterSliderNew(sID, maxValue) {
var slideVal = document.getElementById(sID).value;
//alert(slideVal);
if (maxValue == 100) {
slideVal = slideVal / 100;
}
var position = slideVal;
var startPt = {
x : 18.8,
y : 45
};
var controlPt = {
x : 28,
y : 160
};
var endPt = {
x : 228,
y : 165
};
if (slideVal == 0) {
} else if (slideVal > 0 && slideVal <= 34) {
erase('canvasOne');
drawBezier2('canvasOne', new Array({
x : 18.8,
y : 75
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
} else if (slideVal > 34 && slideVal <= 67) {
//alert(slideVal);
erase('canvasOne');
drawBezier2('canvasOne', new Array({
x : 18.8,
y : 75
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
} else if (slideVal > 67 && slideVal <= 100) {
erase('canvasOne');
drawBezier4('canvasOne', new Array({
x : 16,
y : 170
}, {
x : 160,
y : 72
}), slideVal);
//drawBezier3('canvasTwo', startPt, controlPt, endPt, position);
}
}
function drawBezier2(canId, points, slideVal) {
var canvas = document.getElementById(canId);
var context = canvas.getContext("2d");
// Draw guides
context.lineWidth = 2;
context.strokeStyle = "rgb(113, 113, 213)";
context.beginPath();
// Label end points
context.fillStyle = "rgb(0, 0, 0)";
// Draw spline segemnts
context.moveTo(points[0].x, points[0].y);
for (var t = 0; t <= slideVal; t += 0.1) {
context.lineTo(Math.pow(1 - t, 2) * points[0].x + 2 * (1 - t) * t * points[1].x + Math.pow(t, 2) * points[2].x, Math.pow(1 - t, 2) * points[0].y + 2 * (1 - t) * t * points[1].y + Math.pow(t, 2) * points[2].y);
}
// Stroke path
context.stroke();
}
function erase(canvasId) {
var canvas = document.getElementById(canvasId);
var context = canvas.getContext("2d");
context.beginPath();
context.clearRect(0, 0, canvas.width, canvas.height);
canvas.width = canvas.width;
}
function drawSlopeCurve1(canId) {
var canvas = document.getElementById(canId);
var context = canvas.getContext('2d');
context.beginPath();
context.moveTo(16, 170);
context.lineTo(160, 72);
context.lineWidth = 0.6;
context.stroke();
}
</script>
</html>