我正在做一个测验项目,该项目还允许用户添加新问题。
我有一个数组列表,其中存储和检索问题以进行显示。保存在数组列表中的每个对象包含 5 个字符串。
- 问题
- 正确答案
- 错误答案 1
- 错误答案 2
- 错误答案 3
如何从数组列表中随机选择要显示在屏幕上的对象?以及如何随机播放 4 个答案(作为单选按钮),以便每次正确答案出现在不同的位置?
namespace quiz
{
public partial class Quiz : Form
{
private ArrayList Questionslist;
public Quiz(ArrayList list)
{
InitializeComponent();
Questionslist = list;
}
int index = 0;
private void Quiz_Load(object sender, EventArgs e)
{
//creating an object of class Question and copying the object at index1 from arraylist into it
Question q = (Question)Questionslist[index];
//to display the contents
lblQs.Text = q.Quest;
radioButtonA1.Text = q.RightAnswer;
radioButtonA2.Text = q.WrongAnswer1;
radioButtonA3.Text = q.WrongAnswer2;
radioButtonA4.Text = q.WrongAnswer3;
}
private int Score = 0;
private void radioButtonA1_CheckedChanged(object sender, EventArgs e)
{
//if checkbox is checked
//displaying text in separate two lines on messagebox
if (radioButtonA1.Checked == true)
{
MessageBox.Show("Well Done" + Environment.NewLine + "You Are Right");
Score++;
index++;
if (index < Questionslist.Count)
{
radioButtonA1.Checked = false;
radioButtonA2.Checked = false;
radioButtonA3.Checked = false;
radioButtonA4.Checked = false;
Quiz_Load(sender, e);
}
else
{
index--;
MessageBox.Show("Quiz Finished" + Environment.NewLine + "your Score is" + Score);
Close();
}
}
}
private void radioButtonA2_CheckedChanged(object sender, EventArgs e)
{
if (radioButtonA2.Checked == true)
{
MessageBox.Show("Sorry" + Environment.NewLine + "You Are Wrong");
Close();
}
}
private void radioButtonA3_CheckedChanged(object sender, EventArgs e)
{
if (radioButtonA3.Checked == true)
{
MessageBox.Show("Sorry" + Environment.NewLine + "You Are Wrong");
Close();
}
}
private void radioButtonA4_CheckedChanged(object sender, EventArgs e)
{
if (radioButtonA4.Checked == true)
{
MessageBox.Show("Sorry" + Environment.NewLine + "You Are Wrong");
Close();
}
}
}
}
这是课堂问题的代码
namespace quiz
{
[Serializable()]
public class Question : ISerializable
{
public String Quest;
public String RightAnswer;
public String WrongAnswer1;
public String WrongAnswer2;
public String WrongAnswer3;
public Question()
{
Quest = null;
RightAnswer=null;
WrongAnswer1=null;
WrongAnswer2=null;
WrongAnswer3=null;
}
//serialization function
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("Question", Quest);
info.AddValue("Right Answer", RightAnswer);
info.AddValue("WrongAnswer1",WrongAnswer1);
info.AddValue("WrongAnswer2",WrongAnswer2);
info.AddValue("WrongAnswer3",WrongAnswer3);
}
//deserializaton constructor
public Question(SerializationInfo info, StreamingContext context)
{
Quest = (String)info.GetValue("Question", typeof(String));
RightAnswer=(String)info.GetValue("Right Answer",typeof(String));
WrongAnswer1=(String)info.GetValue("WrongAnswer1",typeof(String));
WrongAnswer2=(String)info.GetValue("WrongAnswer2",typeof(String));
WrongAnswer3=(String)info.GetValue("WrongAnswer3",typeof(String));
}
}
}