如何确保spaceshipSprite
按下按键时留在屏幕上。我不希望宇宙飞船离开屏幕。
public void render() {
if(Gdx.input.isKeyPressed(Keys.DPAD_LEFT))
movex -= Gdx.graphics.getDeltaTime() *speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_RIGHT))
movex += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_UP))
moveY += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_DOWN))
moveY -= Gdx.graphics.getDeltaTime() * speed;
Gdx.gl.glClearColor(0,0,0,0);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.setProjectionMatrix(camera.combined);
batch.begin();
//sprite.draw(batch);
batch.draw(background, 0, 0);
batch.draw(spaceshipSprite, movex, moveY );
//spaceshipSprite.draw(batch);
batch.end();
}