i am new to andengine trying to draw line onscenetouch event
i found a peace of code
private Line[] mLineArray = new Line[10];
private ArrayList<Points> mTouchPoints = new ArrayList<Points>();
public Scene onLoadScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
final RectangleParticleEmitter particleEmitter = new
RectangleParticleEmitter(CAMERA_WIDTH * 0.5f, CAMERA_HEIGHT * 0.5f, 5f, 5f);
//scene.setOnSceneTouchListenerBindingEnabled(true);
scene.setOnSceneTouchListener(new IOnSceneTouchListener() {
public boolean onSceneTouchEvent(final Scene pScene,
final TouchEvent pSceneTouchEvent) {
if (pSceneTouchEvent.getAction() != TouchEvent.ACTION_DOWN
&& pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE) {
mTouchPoints.add(new Points(pSceneTouchEvent.getX(),
pSceneTouchEvent.getY()));
printSamples(pSceneTouchEvent.getMotionEvent(),
particleEmitter);
} else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
hideAllLine();
resetTouchList();
} else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) {
}
return true;
}
});
for (int i = 0; i < mLineArray.length; i++) {
mLineArray[i] = new Line(0, 0, 0, 0, 10);
scene.attachChild(mLineArray[i]);
}
return scene;
}
here i am able to draw lines by touching screen in this project but when i import this code to my project
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
mPhysicsWorld = new PhysicsWorld(new Vector2(0,
SensorManager.GRAVITY_EARTH), false);
scene = new Scene();
scene.setBackground(this.mGrassBackground);
scene.setOnSceneTouchListener(new IOnSceneTouchListener() {
public boolean onSceneTouchEvent(final Scene pScene,
final TouchEvent pSceneTouchEvent) {
if (pSceneTouchEvent.getAction() != TouchEvent.ACTION_DOWN
&& pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE) {
mTouchPoints.add(new Points(pSceneTouchEvent.getX(),
pSceneTouchEvent.getY()));
printSamples(pSceneTouchEvent.getMotionEvent(),
particleEmitter);
} else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
// hideAllLine();
//resetTouchList();
} else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) {
}
return true;
}
});
for (int i = 0; i < mLineArray.length; i++) {
mLineArray[i] = new Line(0, 0, 0, 0, 10);
scene.attachChild(mLineArray[i]);
}
now the problem is the previous piece of code contains Scene onLoadScene() where as my project contains Scene onCreateScene() and now i am unable to attach mLineArray[i] to my project i say Cast argument mLineArray[i] to IEntity. but the same code is working in previous project i am getting error on Cast argument mLineArray[i] to IEntity on scene.attachChild(mLineArray[i]);