为了学习 cocos2d-android 游戏引擎,我开始使用本教程开发游戏,http://dan.clarke.name/2011/05/how-to-make-a-simple-android-game-with-cocos2d-pt2- %E2%80%93-rotating-turrets/增加了 3 艘船以使其更具吸引力并固定在其上的大炮,如果火球从船上落下,船将被烧毁并以此为概念编码了,但是当火球落在船上时,它并没有被摧毁(删除),我尝试了很多方法,但找不到解决方案,谁能告诉我为什么船没有被摧毁?这是我的编码。
public void update(float dt)
{
LinkedList<CCSprite> projectilesToDelete = new LinkedList<CCSprite>();
for (CCSprite projectile : _projectiles)
{
CGRect projectileRect = CGRect.make(projectile.getPosition().x - (projectile.getContentSize().width / 2.0f),
projectile.getPosition().y - (projectile.getContentSize().height / 2.0f),
projectile.getContentSize().width,
projectile.getContentSize().height);
LinkedList<CCSprite> targetsToDelete = new LinkedList<CCSprite>();
for (CCSprite target : _targets)
{
CGRect targetRect = CGRect.make(target.getPosition().x - (target.getContentSize().width),
target.getPosition().y - (target.getContentSize().height),
target.getContentSize().width,
target.getContentSize().height);
if (CGRect.intersects(projectileRect, targetRect))
targetsToDelete.add(target);
}
LinkedList<CCSprite> shipsToDelete = new LinkedList<CCSprite>();
for (CCSprite ship : _ships)
{
CGRect shipRect = CGRect.make(ship.getPosition().x - (ship.getContentSize().width),
ship.getPosition().y - (ship.getContentSize().height),
ship.getContentSize().width,ship.getContentSize().height);
for (CCSprite target : _targets)
{
CGRect targetRect = CGRect.make(target.getPosition().x - (target.getContentSize().width),
target.getPosition().y -
(target.getContentSize().height),
target.getContentSize().width,target.getContentSize().height);
if (CGRect.intersects(targetRect, shipRect))
{
shipsToDelete.add(ship);
break;
}
}
}
for (CCSprite target : targetsToDelete)
{
_targets.remove(target);
removeChild(target, true);
}
if (targetsToDelete.size() > 0)
projectilesToDelete.add(projectile);
for (CCSprite ship : shipsToDelete)
{
_ships.remove(ship);
removeChild(ship, true);
}
}
for (CCSprite projectile : projectilesToDelete)
{
_projectiles.remove(projectile);
removeChild(projectile, true);
if (_shipDestroyed > 0)
{
_shipDestroyed = 0;
CCDirector.sharedDirector().replaceScene(Gameoverlayer.scene("You Win!"));
}
}