我想在表格中插入更多的球。然而,为了让它反弹,我必须一遍又一遍地为不同的球编写相同的算法。我可以知道有什么方法可以做到而不用一遍又一遍地写吗?我拥有的代码如下。
int bBA1; //The x axis from the upper left corner
int bBA2; //The y axis from the upper left corner
int spdBBA1; //The change of x
int spdBBA2; //The change of y
public StartGame()
{
InitializeComponent();
}
private void StartGame_Load(object sender, EventArgs e)
{
//Loads the ball on the screen at bottom of the window
bBA1 = this.ClientSize.Width / 5; //The x axis the ball is loaded at
bBA2 = this.ClientSize.Height - 10; //The y axis the ball is loaded at
spdBBA1 = 1; //The speed of the ball of y
spdBBA2 = 1; //The speed of the ball of x
}
private void StartGame_Paint_1(object sender, PaintEventArgs e)
{
//This is the inner paint color of the circle that is 10 by 10
e.Graphics.FillEllipse(Brushes.Blue, bBA1, bBA2, 10, 10);
//This is the outline paint color of the circle that is 10 by 10
e.Graphics.DrawEllipse(Pens.Blue, bBA1, bBA2, 10, 10);
}
private void timer1_Tick(object sender, EventArgs e)
{
bBA2 = bBA2 + spdBBA2;
bBA1 = bBA1 + spdBBA1;
if (bBA2 < 0)
{
spdBBA2 = -spdBBA2; //If y is less than 0 then it changes direction
}
else if (bBA1 < -5)
{
spdBBA1 = -spdBBA1;
}
else if (bBA2 + 10 > this.ClientSize.Height)
{
// If y + 10, the radius of the circle is greater than the
// form width then we change direction
spdBBA2 = -spdBBA2;
}
else if (bBA1 + 10 > this.ClientSize.Width)
{
spdBBA1 = -spdBBA1;
}
this.Invalidate();
}
谢谢你。