我试图寻找我的问题的答案,但找不到任何完全正确的东西。
我的问题涉及设置一个数组并基本上围绕一个点移动小光标。我需要能够忽略用户的输入,如果他们在一个方向上按了一个箭头键,就会把他们带出网格的边界。我不完全确定什么最能做到这一点。
这是我无法修改的类。我只能继承它来做到这一点。
//You can add or delete includes
#include <iostream>
#include <stdlib.h> //For system()
#include <conio.h> //For getche()
#include <time.h>
using namespace std;
const int MAX_HEIGHT = 20; //The height of the grid
const int MAX_WIDTH = 40; //The width of the grid
class PickUpGame
{
protected:
char Screen[MAX_HEIGHT][MAX_WIDTH]; //The grid to print to the screen
int xPos, yPos; //The current x and y position of the users cursor on the grid
public:
//Constructor that will intialize the screen and x and y positions
PickUpGame() : xPos(0), yPos(MAX_WIDTH - 1)
{
SetupScreen(); //Initalize the grid
}
//Initialize the screen with all '.' characters and set the intial user cursor position on the grid
void SetupScreen()
{
for(int height = 0; height < MAX_HEIGHT; height++) {
for(int width = 0; width < MAX_WIDTH; width++) {
Screen[height][width] = '.'; //Initialize each grid position
}
}
Screen[xPos][yPos] = '<'; //Set the users initial cursor position
}
//Print the grid to the screen
void Print()
{
for(int height = 0; height < MAX_HEIGHT; height++) {
for(int width = 0; width < MAX_WIDTH; width++) {
cout << Screen[height][width]; //Print the character at this location in the grid
}
cout << endl; //After each row is printed, print a newline character
}
}
//Take in user input to move around the grid
void Move(char Direction)
{
switch(static_cast<int>(Direction)) //Don't know the ASCII characters for the arrow keys so use the ASCII numbers
{
case 72: //Up arrow
Screen[xPos][yPos] = ' '; //Wipe out the users current cursor
xPos--; //Move the users x position on the grid
Screen[xPos][yPos] = '^'; //Move the users cursor
break;
case 80: //Down arrow
Screen[xPos][yPos] = ' ';
xPos++;
Screen[xPos][yPos] = 'V';
break;
case 75: //Left arrow
Screen[xPos][yPos] = ' ';
yPos--;
Screen[xPos][yPos] = '<';
break;
case 77: //Right arrow
Screen[xPos][yPos] = ' ';
yPos++;
Screen[xPos][yPos] = '>';
break;
}
}
};