Type libraries were certainly intended to be platform agnostic in most cases. Most any one you'd encounter in Windows programming that were shipped by Microsoft are. Most visible in .NET which makes it very simple to write code that can run in either 32-bit or 64-bit mode, exposed by the AnyCPU platform target. Nothing special is needed to either use the interop classes in Microsoft.Office.Interop or write extensions that run inside an Office program, you use the exact same type libraries.
But that doesn't always work out so well when you use a type library created by a programmer that never considered it to work on 64-bit code. The most typical trouble is caused by method arguments that are actually pointers under the hood but flattened to a integral type, long being the typical choice. These pointer values are 64-bit wide in 64-bit mode and misbehave when you try to stuff them into a 32-bit integer. HANDLE values are a good example.
By far the most notorious oops is a Microsoft one. The type library for ADO was broken, a database provider library that's widely used to talk to dbase engines. They took a breaking change in Windows 7 SP1, a change that cause widespread misery when programmers built their programs in that operating system and found out it no longer worked on older versions of Windows. That oops went the other way, a type that was supposed to be 32-bit on 64-bit operating systems but was declared to be 64-bit on a 64-bit OS. You can see this oops when you have the Windows SDK version 8, adoint_Backcompat.h header file, the ADO_LONGPTR type. Replaced by long in adoint.h.
Best to work with the original programmer to get this sorted out. Or to take advantage of COM surrogates, they can run 32-bit code out-of-process when called from a 64-bit process.