你好 stackoverflow 社区。我为我的世界制作的模组有问题,并且由于某种原因,块正在取彼此的名字。
涉及块的主要模块类代码:
public static final Block bloodStone = new BlockBloodStone(160, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("bloodStone");
/* Conflict 1: */ public static final Block darkStone = new BlockDarkStone(161, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep);
/* Conflict 1: */public static final Block darkStoneBrick = new BlockDarkStoneBrick(162, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep);
/* Conflict 1: */ public static final Block darkGlowstone = new BlockDarkGlowstone(163, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).setLightValue(0.8F);
/* Conflict 1: */ public static final Block darkStonePillar = new BlockDarkStonePillar(164).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep);
/* Conflict 1: */ public static final Block darkStoneSmooth = new Block(165, Block.stone.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("darkStoneTop");
/* Conflict 1: */ public static final Block darkLog = new BlockDarkLog(166).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep);
public static final Block darkWood = new Block(167, Block.wood.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("darkWood");
/* Conflict 1: */ public static final Block darkWoodFence = new BlockFence(168, "darkWood", Block.fence.blockMaterial).setCreativeTab(CreativeTabs.tabDecorations);
/* Conflict 2: */ public static final Block darkGrass = new BlockDarkGrass(169, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(1F).setResistance(2F).setStepSound(Block.soundGrassFootstep).getIndirectPowerOutput("darkStoneTop");
public static final Block darkDirt = new Block(170, Block.dirt.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(1F).setResistance(2F).setStepSound(Block.soundGrassFootstep).getIndirectPowerOutput("darkDirt");
ModLoader.addName(bloodStone, "\u00a74Bloodstone");
/* Conflict 1 */ ModLoader.addName(darkStone, "\u00a78Darkstone");
/* Conflict 1 */ ModLoader.addName(darkStoneBrick, "\u00a78Dark StoneBrick");
/* Conflict 1 */ ModLoader.addName(darkGlowstone, "\u00a78Dark Glowbrick");
ModLoader.addName(darkStoneChunk, "\u00a78Darkstone Chunk");
ModLoader.addName(darkStoneIngot, "\u00a78Darkstone Brick");
/* Conflict 1 */ ModLoader.addName(darkStonePillar, "\u00a78Darkstone Pillar");
/* Conflict 2 */ ModLoader.addName(darkStoneSmooth, "\u00a78Smooth Darkstone");
/* Conflict 1 */ ModLoader.addName(darkLog, "\u00a78Smooth Dark Log");
ModLoader.addName(darkWood, "\u00a78Darkwood");
/* Conflict 1 */ ModLoader.addName(darkWoodFence, "\u00a78Darkwood Fence");
/* Conflict 2 */ ModLoader.addName(darkGrass, "\u00a78Dark Grass");
ModLoader.addName(darkDirt, "\u00a78Dark Dirt");
ModLoader.registerBlock(bloodStone);
/* Conflict 1 */ ModLoader.registerBlock(darkStone);
/* Conflict 1 */ ModLoader.registerBlock(darkStoneBrick);
/* Conflict 1 */ ModLoader.registerBlock(darkGlowstone);
/* Conflict 2 */ ModLoader.registerBlock(darkStoneSmooth);
/* Conflict 1 */ ModLoader.registerBlock(darkStonePillar);
/* Conflict 1 */ ModLoader.registerBlock(darkLog);
ModLoader.registerBlock(darkWood);
/* Conflict 1 */ ModLoader.registerBlock(darkWoodFence);
/* Conflict 2 */ ModLoader.registerBlock(darkGrass);
ModLoader.registerBlock(darkDirt);
冲突 1 的两个类示例:
public class BlockDarkStoneBrick extends Block {
public static Icon[] textures = new Icon[2];
@Override
public void registerIcons(IconRegister par1IconRegister) {
textures[0] = par1IconRegister.registerIcon("darkStoneBrick");
textures[1] = par1IconRegister.registerIcon("darkStoneTop");
}
public Icon getBlockTextureFromSideAndMetadata(int i, int j) {
if (i == 0) return textures[1];
if (i == 1) return textures[1];
else
return textures[0];
}
protected BlockDarkStoneBrick(int par1, int j) {
super(par1, Material.iron);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public int idDropped(int i, Random random, int j) {
return mod_DarkCraft.darkStoneBrick.blockID;
}
public int quantityDropped(Random random) {
return 1;
}
}
public class BlockDarkStone extends Block {
public static Icon[] textures = new Icon[2];
@Override
public void registerIcons(IconRegister par1IconRegister) {
textures[0] = par1IconRegister.registerIcon("darkStoneSide");
textures[1] = par1IconRegister.registerIcon("darkStoneTop");
}
public Icon getBlockTextureFromSideAndMetadata(int i, int j) {
if (i == 0) return textures[1];
if (i == 1) return textures[1];
else
return textures[0];
}
protected BlockDarkStone(int par1, int j) {
super(par1, Material.iron);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public int idDropped(int i, Random random, int j) {
return mod_DarkCraft.darkStone.blockID;
}
public int quantityDropped(Random random) {
return 1;
}
}
冲突 2 的 BlockDarkGrass 类和 darkStoneSmooth 代码:
public class BlockDarkGrass extends Block {
public static Icon[] textures = new Icon[3];
@Override
public void registerIcons(IconRegister par1IconRegister) {
textures[0] = par1IconRegister.registerIcon("darkGrassSide");
textures[1] = par1IconRegister.registerIcon("darkGrassTop");
textures[2] = par1IconRegister.registerIcon("darkDirt");
}
public Icon getBlockTextureFromSideAndMetadata(int i, int j) {
if (i == 0) return textures[2];
if (i == 1) return textures[1];
else
return textures[0];
}
protected BlockDarkGrass(int par1, int j) {
super(par1, Material.grass);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public int idDropped(int i, Random random, int j) {
return mod_DarkCraft.darkDirt.blockID;
}
public int quantityDropped(Random random) {
return 1;
}
}
public static final Block darkStoneSmooth = new Block(165, Block.stone.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("darkStoneTop");
冲突一中的所有方块都取名为 Darkwood Fence 冲突二下的所有方块都取名为 Dark Grass
如果你能帮忙,谢谢,如果没有,那很好。也很抱歉,如果有问题已解决或任何问题,我试着寻找,但我的互联网很糟糕。我看过的那些并没有解决我的问题。