我正在尝试学习在 javascript 中操作图像和画布。我想知道为什么我们不能这样做:
var urlimg='http://images.aviary.com/imagesv5/feather_default.jpg';
var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var img = new Image();
img.onload = function(){
}
img.src =urlimg ;
can.width = img.width;
can.height = img.height;
ctx.drawImage(img, 0, 0, img.width, img.height);
$('#image1').attr('src', img.src);
我们必须这样做:
var urlimg='http://images.aviary.com/imagesv5/feather_default.jpg';
var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var img = new Image();
img.onload = function(){
can.width = img.width;
can.height = img.height;
ctx.drawImage(img, 0, 0, img.width, img.height);
}
img.src =urlimg ;
$('#image1').attr('src', img.src);
是因为加载图像的时间吗?
我可以从现有对象图像创建画布吗?
谢谢。