我带着另一个问题回来了。我还是 SFML 的新手,所以这个看起来有点难。我曾尝试使用 while 循环等,但无济于事。
我目前正在做的游戏是一辆汽车在 X 轴上来回移动,然后我想将能够拾取点和东西,或者只是避免物体靠近汽车,直到它最终死去。
如何使运动更顺畅?目前,汽车将首先移动 8 个单位,然后向所需方向移动 8 个单位,直到我松开按钮。当我用另一种方式做的时候也是一样的。当我按下任一键时,我希望它立即移动并继续移动。
static void OnKeyPressed(object sender, EventArgs e)
{
Vector2f newPos = new Vector2f(0, car.Position.Y);
KeyEventArgs ke = (KeyEventArgs)e;
if (ke.Code.Equals(Keyboard.Key.A))
{
if (car.Position.X != 0)
{
newPos.X = car.Position.X - 8;
car.Position = newPos;
}
else if (car.Position.X < 0)
{
newPos.X = 0;
car.Position = newPos;
}
else if(car.Position.X == 0)
{
// Do nothing
}
}
else if (ke.Code.Equals(Keyboard.Key.D))
{
if (car.Position.X != window.Size.X - 32)
{
newPos.X = car.Position.X + 8;
car.Position = newPos;
}
else if (car.Position.X > window.Size.X)
{
newPos.X = window.Size.X;
car.Position = newPos;
}
else if (car.Position.X == window.Size.X)
{
// Do nothing
}
}
}
整个事情供参考:
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using SFML.Audio;
using SFML.Graphics;
using SFML.Window;
namespace SFMLCarGame
{
class Program
{
private static RenderWindow window;
private static Sprite car;
static void Main(string[] args)
{
window = new RenderWindow(new VideoMode(256,512), "Car Game");
window.Closed += new EventHandler(OnClose);
window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed);
Sprite bg = new Sprite(new Texture("road.png"));
car = new Sprite(new Texture("car.png"));
car.Position = new Vector2f(window.Size.X / 2, window.Size.Y - 96);
while (window.IsOpen())
{
window.DispatchEvents();
window.Clear();
window.Draw(bg);
window.Draw(car);
window.Display();
}
}
static void OnClose(object sender, EventArgs e)
{
RenderWindow window = (RenderWindow)sender;
window.Close();
}
static void OnKeyPressed(object sender, EventArgs e)
{
Vector2f newPos = new Vector2f(0, car.Position.Y);
KeyEventArgs ke = (KeyEventArgs)e;
if (ke.Code.Equals(Keyboard.Key.A))
{
if (car.Position.X != 0)
{
newPos.X = car.Position.X - 8;
car.Position = newPos;
}
else if (car.Position.X < 0)
{
newPos.X = 0;
car.Position = newPos;
}
else if(car.Position.X == 0)
{
// Do nothing
}
}
else if (ke.Code.Equals(Keyboard.Key.D))
{
if (car.Position.X != window.Size.X - 32)
{
newPos.X = car.Position.X + 8;
car.Position = newPos;
}
else if (car.Position.X > window.Size.X)
{
newPos.X = window.Size.X;
car.Position = newPos;
}
else if (car.Position.X == window.Size.X)
{
// Do nothing
}
}
}
}
}