我需要凹算法来从一组点中勾勒出形状,我可以使用 AForge.NET 中的实现吗,我在某处读过 AForge.NET 实现了该算法,但我在文档中找不到它.
任何帮助将不胜感激,
此致,
丹尼尔
我也在寻找一个简单的 .NET 实现来创建一个 alpha 形状,但找不到。所以我做了我自己的。苏黎世联邦理工学院的 Kaspar Fischer 在本文档中提供了关键见解。
这个想法只是简单地用半径为 alpha 的圆形勺子吃掉有限点集的周围空间,而没有实际击中这些点。这是来自 Kaspar 论文的图片:
现在,每个在其边界上恰好包含两个点但内部没有任何点的圆被称为alpha-exposed (AEC),正是这些 AEC 为您提供了最终的 alpha 形状——只需将定义 AEC 的两个点替换为边缘.
注意:如果您的 alpha 形状看起来太像凸包,请让 alpha 更小。另一方面,如果您的 alpha 形状是碎片化的或其中有太多孔,请使 alpha 更大。
这是极简代码(它在 O( n ³) 中运行,其中n是点数):
public class Edge
{
public PointF A { get; set; }
public PointF B { get; set; }
}
public class AlphaShape
{
public List<Edge> BorderEdges { get; private set; }
public AlphaShape(List<PointF> points, float alpha)
{
// 0. error checking, init
if (points == null || points.Count < 2) { throw new ArgumentException("AlphaShape needs at least 2 points"); }
BorderEdges = new List<Edge>();
var alpha_2 = alpha * alpha;
// 1. run through all pairs of points
for (int i = 0; i < points.Count - 1; i++)
{
for (int j = i + 1; j < points.Count; j++)
{
if (points[i] == points[j]) { throw new ArgumentException("AlphaShape needs pairwise distinct points"); } // alternatively, continue
var dist = Dist(points[i], points[j]);
if (dist > 2 * alpha) { continue; } // circle fits between points ==> p_i, p_j can't be alpha-exposed
float x1 = points[i].X, x2 = points[j].X, y1 = points[i].Y, y2 = points[j].Y; // for clarity & brevity
var mid = new PointF((x1 + x2) / 2, (y1 + y2) / 2);
// find two circles that contain p_i and p_j; note that center1 == center2 if dist == 2*alpha
var center1 = new PointF(
mid.X + (float)Math.Sqrt(alpha_2 - (dist / 2) * (dist / 2)) * (y1 - y2) / dist,
mid.Y + (float)Math.Sqrt(alpha_2 - (dist / 2) * (dist / 2)) * (x2 - x1) / dist
);
var center2 = new PointF(
mid.X - (float)Math.Sqrt(alpha_2 - (dist / 2) * (dist / 2)) * (y1 - y2) / dist,
mid.Y - (float)Math.Sqrt(alpha_2 - (dist / 2) * (dist / 2)) * (x2 - x1) / dist
);
// check if one of the circles is alpha-exposed, i.e. no other point lies in it
bool c1_empty = true, c2_empty = true;
for (int k = 0; k < points.Count && (c1_empty || c2_empty); k++)
{
if (points[k] == points[i] || points[k] == points[j]) { continue; }
if ((center1.X - points[k].X) * (center1.X - points[k].X) + (center1.Y - points[k].Y) * (center1.Y - points[k].Y) < alpha_2)
{
c1_empty = false;
}
if ((center2.X - points[k].X) * (center2.X - points[k].X) + (center2.Y - points[k].Y) * (center2.Y - points[k].Y) < alpha_2)
{
c2_empty = false;
}
}
if (c1_empty || c2_empty)
{
// yup!
BorderEdges.Add(new Edge() { A = points[i], B = points[j] });
}
}
}
}
// Euclidian distance between A and B
public static float Dist(PointF A, PointF B)
{
return (float)Math.Sqrt((A.X - B.X) * (A.X - B.X) + (A.Y - B.Y) * (A.Y - B.Y));
}
}
而且,作为概念证明,这里是实际应用程序中使用的代码的输出:
我知道 AForge 没有凹壳。如果你想计算它,你需要使用 EmguCV。