So here's the object 'playerTurnObj'
function playerTurnObj(set_turn) {
this.playerTurn=set_turn;
function setTurn(turnToSet) {
this.playerTurn=turnToSet;
}
function getTurn() {
return this.playerTurn;
}
}
and here is what I'm doing with it
var turn = new playerTurnObj();
turn.setTurn(1);
so I try to make the script do the setTurn() method in playerTurnObj() to save a 'turn' in a game I'm making. The problem is, it does not do the turn.setTurn(1); part because I keep getting the error above
what am I doing wrong? I searched, but I could not find an exact answer to my question.