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该代码应该流式传输任何 url 并提供音频的可视化。不幸的是,可视化工具无法正常工作。可视化依赖于来自 AnalyzerNode 的数据,它总是返回空数据。为什么这段代码中的 AnalyserNode 不起作用?源节点上的 numberOfOutputs 在我 .connect() 之后会增加,但 AnalyserNode 上的 numberOfInputs 不会改变。

<html>
    <head>
        <script>
            var context;
            var source;
            var analyser;
            var canvas;
            var canvasContext;

            window.addEventListener('load', init, false);
            function init() {
                try {
                    // Fix up for prefixing
                    window.AudioContext = window.AudioContext || window.webkitAudioContext;

                    window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
                            window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;

                    context = new AudioContext();
                    analyser = context.createAnalyser();
                    canvas = document.getElementById("analyser");
                    canvasContext = canvas.getContext('2d');
                }
                catch(e) {
                    alert(e);
                    alert('Web Audio API is not supported in this browser');
                }
            }

            function streamSound(url) {
                var audio = new Audio();
                audio.src = url;
                audio.controls = true;
                audio.autoplay = true;
                source = context.createMediaElementSource(audio);
                source.connect(analyser);
                analyser.connect(context.destination);
                document.body.appendChild(document.createElement('br'));
                document.body.appendChild(audio);
                render();
            }

            function render(){
                window.requestAnimationFrame(render);
                //Get the Sound data
                var freqByteData = new Uint8Array(analyser.frequencyBinCount);
                analyser.getByteFrequencyData(freqByteData);
                //we Clear the Canvas
                canvasContext.clearRect(0, 0, canvas.width, canvas.height);
                //draw visualization
                for(var i=0;i<analyser.frequencyBinCount;i++){
                    canvasContext.fillRect(i*2,canvas.height,1,-freqByteData[i]);
                    //Data seems to always be zero
                    if(freqByteData[i] != 0) {
                        alert(freqByteData[i]);
                    }
                }
            }
        </script>
    </head>
    <body>
        <button onclick="streamSound(document.getElementById('url').value)"> Stream sound</button>
        <input id="url" size='77' value="Enter a URL to Stream">
        <br />
        <canvas id="analyser" width="600" height="200"></canvas>
    </body>
</html>
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1 回答 1

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您应该为音频canplay事件设置一个事件侦听器,并且仅MediaElementSource在该事件触发后设置并连接它。

由于其实现中的错误,它也无法在 Safari 中运行。AFAIK Chrome 是唯一正确支持 Web Audio API 的浏览器。

于 2013-05-17T04:05:14.663 回答