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greenfoot 的结构 https://www.dropbox.com/s/t4pau2mk3mh9npu/structure.JPG 我确实启动了 var gameState

public class MineBoard extends GWorld
{
    int gameState = 0; 

当我尝试从像这样的 Actor 下的子类调用“Block”访问它时

case 2:
                {
                    //two bombs
                    known=true;
                    setImage("Bomb[2].png");
                    JOptionPane.showMessageDialog(new JInternalFrame(), "You Lose!","Mine Sweeper", JOptionPane.INFORMATION_MESSAGE);
                    GWorld.gameState = 2;

它一直告诉我找不到符号 - 变量 gameState 请帮助

MineBoard 的完整代码

import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.Scanner;
import java.io.*;
import javax.swing.JOptionPane;
import javax.swing.JInternalFrame;

public class MineBoard extends GWorld
{
int gameState;
// 0 for playing, 1 for win, 2 for lose, 3 for game ended
int nBomb = 0;
//The number of bombs on the MineBoard

/**
 * Constructor for objects of class MineBoard.
 * Hint:
 *      width, height: the size of mine board
 *      nBombs: the total number of bombs in the mine board
 */
public MineBoard(int width, int height, int nBombs)
{
    // Create greenfoot world with width and height
    super(width, height, 25);

    // initialize minefield
    initialize();
}

/**
 * Initialize the world
 */
public void initialize() {
    // Create blocks by world width & height
    setnBomb();
    createBlocks();
    gameState = 0;
    // Place bombs randomly on board
    placeBombs();
}

public void setnBomb ()
{
    int sizeOfBoard = GWorld.width();
    switch (sizeOfBoard)
    {
        case 5 : nBomb=3;
        break;
        case 8 : nBomb=10;
        break;
        case 10: nBomb=15;
        break;
        default: break;
    }
}

/**
 * Create blocks  
 * Done
 */
public void createBlocks() {
    // create "Block" objects according to the difficult user choose
    int maxL = GWorld.width();
    for (int i=0; i<maxL; i++)
    {
        for (int u=0; u<maxL; u++)
        {
            Block block = new Block();
            GWorld.addOneObject(block, i,u);
            //create blocks from left to right, from top to bottom
        }        
    }
}

/**
 * Place bombs randomly on the board
 * Hint:
 *      int random(int lowerLimit, int upperLimit)
 *          Use this function to generate a randome number between 
 *          lowerLimit(inlusive) and upperLimit(inclusive)
 *      Block.MAX_BOMB: the max number of bombs per block
 *      Block block = (Block)getOneObjectAt(x, y, "Block");
 *      Place exactly the specified number of bombs. No more!
 * TODO: Part 1
 */
public void placeBombs() {
    //This method place bombs randomly on the MineBoard
    int BombPlanted=0;
    //initialize that the bombs placed is zero
    while (BombPlanted < nBomb)
    {
        int i = random(0,Block.MAX_BOMB+1);
        //random the amount of bombs will be place in the next block
        int u = random (0, GWorld.width()-1);
        int y = random (0, GWorld.height()-1); 
        //random the place to place the bomb(s)
        Block b = (Block) getOneObjectAt(u, y, "Block");
        //access that specific block
        if ((BombPlanted+i < nBomb) && (b.BombInside ==0))
        {
            b.BombInside = i;
            //place the numbers of bombs
            BombPlanted = BombPlanted+i;
            //count the amount of bombs placed
        }
        if ((BombPlanted+i > nBomb) && (b.BombInside ==0))
        {  
            b.BombInside = nBomb-BombPlanted;
            //place bombs until reaching the maximum value
            BombPlanted=nBomb;
            //allow the loop to end without breaking it instantly
        }
    }
}

/**
 *  Reveal all blocks
 *  Hint:
 *      If flagged, reveal it anyway
 *      If it's not a bomb,
 *          For Part 1, show BlockClicked[0].png
 *          For Part 2, show image with correct number.
 *  TODO: Part 1 & Part 2
 */
public void revealAllBlocks() {
    //receal all the blocks
    for (int i=0; i<GWorld.width(); i++)
    {
         for(int u=0; u<GWorld.height(); u++)
         {
             Block b = (Block) getOneObjectAt(i, u, "Block");
             //access blocks one by one
             b.reveal();
             //use the reveal method to reveal blocks one by one
         }
    }
}

/**
 *  Check game win.
 *  Hint:
 *      Correct per block bombs
 *      Correct total bombs
 *      Block should be either Flagged or Revealed
 *      if win, set gameState = 1, return true;
 *  TODO: Part 2
 */
public boolean checkGameWin() {
    int BombsRemain = nBomb;
    int clickedBlock = 0;
    int TotalBlocks = 0;
    TotalBlocks = GWorld.width()*GWorld.width();
    for (int i = 0; i<GWorld.width(); i++)
    {
        for (int u = 0; u<GWorld.height();u++)
        {
            Block b = (Block) getOneObjectAt(i, u, "Block");
            if (b.BombInside == b.flagged)
            {
                BombsRemain = BombsRemain - b.BombInside;
            }
            if (b.known == true || b.flagged>0)
            {
                clickedBlock=clickedBlock+1;
            }
        }
    }
    if (BombsRemain == 0 && TotalBlocks == clickedBlock)
    {
        gameState = 1;
        return true;
    }
    return false;
}

/**
 *  Save board to "filename"
 *      Per block states {
 *          Number of bombs: 0,1,2
 *          Number of flags: 0,1,2
 *          reveal state: true/false
 *      }
 *  TODO: Part 2
 */
protected void saveBoard(String filename) throws Exception {
    if ( gameState != 0 ) {
        showMessage ("Not allowed. Game is finished.");
        return ;
    }
    else
    {
        File saving = new File(filename);
        PrintWriter output = new PrintWriter(saving);
        for (int i = 0; i<GWorld.width(); i++)
        {
            for (int u = 0; u<GWorld.height(); u++)
            {
                //get Block
                Block b = (Block) getOneObjectAt(u, i, "Block");
                //num of bombs
                output.print(b.BombInside + " ");
                //num of flags
                output.print(b.flagged + " ");
                //known or not
                output.print(b.known + " ");
            }
            output.println("");
        }
        output.close();
        //Close file
    }

}

/**
 *  Load board from "filename"
 *  Hint:
 *      First load all blocks
 *      Then show correct images
 *  TODO: Part 2
 */
protected void loadBoard(String filename) throws Exception {
    clearBoard();
    gameState = 0;
    File saving = new File(filename);
    Scanner input = new Scanner(saving);
    for (int i = 0; i<GWorld.width(); i++)
    {
        for (int u = 0; u<GWorld.height(); u++)
        {
            //get Block
            Block b = (Block) getOneObjectAt(u, i, "Block");
            int inputint=0;
            String inputStr = "false";
            inputint = Integer.parseInt(input.next());
            b.BombInside = inputint;
            inputint = Integer.parseInt(input.next());
            b.BombInside = inputint;
            inputStr = input.next();
            b.known = Boolean.getBoolean(inputStr);
        }
    }
    input.close();
    //Close file
    // Add your codes here
}

/**
 *  Gathers all blocks and disposes of them.
 */
public void clearBoard() {
    Actor [] blocks = getAllObjects("Block");
    removeObjectsFromWorld(blocks); 
}

/**
 *  Game lose.
 */
public void gameLose() {
    gameState = 2;
    revealAllBlocks();
}

/**
 *  Check game states
 */
public void act() {
    if ( gameState == 2 ) {
        showMessage ( "Sorry, you lose!" );
        gameState = 3; // Game finished
    }
    if ( gameState == 1 ) {
        showMessage ( "Congratulations! You win!" );
        gameState = 3; // Game finished
    }
}
}

Block的完整代码

import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
import javax.swing.JOptionPane;
import javax.swing.JInternalFrame;
import java.util.Scanner;
import java.io.*;

public class Block extends Actor
![enter image description here][2]{
static String defaultBlockImg = "Block.png";
static int MAX_BOMB = 2;
int flagged=0;
//how many flags was placed on the block
boolean known = false;
//revealed or not
int BombInside = 0;
//how many bomb inside that block

/**
 * Constructor for objects of class Block.
 * 
 */
public Block() {
    setImage(defaultBlockImg); 
}

public void reveal() 
{
    //reveal the current block and show the correspondent picture
    switch(BombInside)
        {
            case 1:
            {
                //one bomb
                //GWorld.gameState = 2;
                known=true;
                setImage("Bomb[1].png");
                JOptionPane.showMessageDialog(new JInternalFrame(), "You Lose!","Mine Sweeper", JOptionPane.INFORMATION_MESSAGE);
            }    
            break;
            case 2:
            {
                //two bombs
                known=true;
                setImage("Bomb[2].png");
                JOptionPane.showMessageDialog(new JInternalFrame(), "You Lose!","Mine Sweeper", JOptionPane.INFORMATION_MESSAGE);
                //GWorld.gameState = 2;
            }    
            break;
            case 3:
            {
                //three bombs
                known=true;
                setImage("Bomb[3].png");
                JOptionPane.showMessageDialog(new JInternalFrame(), "You Lose!","Mine Sweeper", JOptionPane.INFORMATION_MESSAGE);
                //GWorld.gameState=2;
            }    
            break;
            default:
            {
                //no bombs
                known=true;
                int b=getNumOfNearbyBombs();
                //that block is revealed
                String NumOfBombsInsideStr = "BlockClicked[" + b + "].png";
                setImage(NumOfBombsInsideStr);
                //show the image of nearby bombs
                if (b == 0)
                {
                    propagate();
                    //expand the nearby bomb-free & nearby-bomb-free area
                }
            }
            break;
        }
}

//set the amount of flags on the block
public void flag() {
    if (known == false)
    {
        switch(flagged)
        {
            case 0:
            {
                //if no flag nor revealed, give it one flag
                flagged++;
                setImage("BlockFlagged[1].png");
            }    
            break;
            case 1:
            {
                //if it have one flag and not revealed, give it two flags
                flagged++;
                setImage("BlockFlagged[2].png");
            }    
            break;
            case 2:
            {
                //if it have two flags and not revealed, give it three flags
                flagged++;
                setImage("BlockFlagged[3].png");
            }    
            break;
            default:
            {
                //if three flags and not revealed, remove all flags
                flagged=0;
                setImage("Block.png");
            }
            break;
        }
    }
    else
    {
        //since it was revealed, denied the request
        System.out.println("Revealed already!");
    }
}

protected void leftClick() {
    reveal();
}

protected void rightClick() {
    flag();
}

public int getNumOfNearbyBombs() {
    int BombsNearby = 0;
    //ini the var BombsNearby
    int XPos = getX();
    //X position
    int YPos = getY();
    //Y Position
    //if the block is not on the edge of the board
    if (XPos>0 && XPos <GWorld.width()-1 && YPos>0 && YPos < GWorld.height()-1)
    {
        for (int i = XPos - 1 ; i<XPos+2; i++)
        {
            //Count the bombs on the above colume
            Block b = (Block) GWorld.getOneObjectAt(i, YPos-1, "Block");
            BombsNearby = BombsNearby+b.BombInside;
        }
        for (int i = XPos - 1 ; i<XPos+2; i++)
        {
            //count the bombs on the below colume
            Block bl = (Block) GWorld.getOneObjectAt(i, YPos+1, "Block");
            BombsNearby = BombsNearby+bl.BombInside;
        }
        //bombs in LHS block
        Block blo = (Block) GWorld.getOneObjectAt(XPos-1, YPos, "Block");
        BombsNearby = BombsNearby+blo.BombInside;
        //bombs in RHS block
        Block bloc = (Block) GWorld.getOneObjectAt(XPos+1, YPos, "Block");
        BombsNearby = BombsNearby+bloc.BombInside;
    }
    else
    {
        //Top row
        if (YPos==0 && XPos!=0 && XPos!=GWorld.width()-1)
        {
            //second row, the row right below the first
            for (int i=XPos-1; i<XPos+2; i++)
            {
                Block block = (Block) GWorld.getOneObjectAt(i, 1, "Block");
                BombsNearby = BombsNearby+block.BombInside;
            }
            Block blockL = (Block) GWorld.getOneObjectAt(XPos-1, 0, "Block");
            Block blockR = (Block) GWorld.getOneObjectAt(XPos+1, 0, "Block");
            BombsNearby = BombsNearby+blockL.BombInside;
            BombsNearby = BombsNearby+blockR.BombInside;
            //bombs on the left
            //bombs on the right
        }
        else
        //bottom row
        if (YPos==GWorld.height()-1 && XPos!=0 && XPos!=GWorld.width()-1)
        {
            for (int i=XPos-1; i<XPos+2; i++)
            {
                Block block = (Block) GWorld.getOneObjectAt(i, YPos-1, "Block");
                BombsNearby = BombsNearby+block.BombInside;
            }
            Block blockL = (Block) GWorld.getOneObjectAt(XPos-1, YPos, "Block");
            Block blockR = (Block) GWorld.getOneObjectAt(XPos+1, YPos, "Block");
            BombsNearby = BombsNearby+blockL.BombInside;
            BombsNearby = BombsNearby+blockR.BombInside;
            //bombs on top
            //bombs on left
            //bombs on right
        }
        else
        //Right colume
        if (XPos==GWorld.width()-1 && YPos!=0 && YPos!=GWorld.height()-1)
        {
            for (int i=YPos-1; i<YPos+2; i++)
            {
                Block block = (Block) GWorld.getOneObjectAt(XPos-1, i, "Block");
                BombsNearby = BombsNearby+block.BombInside;
            }
            Block blockU = (Block) GWorld.getOneObjectAt(XPos, YPos-1, "Block");
            Block blockL = (Block) GWorld.getOneObjectAt(XPos, YPos+1, "Block");
            BombsNearby = BombsNearby+blockU.BombInside;
            BombsNearby = BombsNearby+blockL.BombInside;
        }
        else
        //Left colume
        if (XPos==0 && YPos!=0 && YPos!=GWorld.height()-1)
        {
            for (int i=YPos-1; i<YPos+2; i++)
            {
                Block block = (Block) GWorld.getOneObjectAt(1, i, "Block");
                BombsNearby = BombsNearby+block.BombInside;
            }
            Block blockU = (Block) GWorld.getOneObjectAt(0, YPos-1, "Block");
            Block blockL = (Block) GWorld.getOneObjectAt(0, YPos+1, "Block");
            BombsNearby = BombsNearby+blockU.BombInside;
            BombsNearby = BombsNearby+blockL.BombInside;
        }
        else
        //Top left
        if (XPos==0 && YPos==0)
        {
            Block block1 = (Block) GWorld.getOneObjectAt(0, 1, "Block");
            Block block2 = (Block) GWorld.getOneObjectAt(1, 0, "Block");
            Block block3 = (Block) GWorld.getOneObjectAt(1, 1, "Block");
            BombsNearby = BombsNearby+block1.BombInside;
            BombsNearby = BombsNearby+block2.BombInside;
            BombsNearby = BombsNearby+block3.BombInside;
            //3 statements for 3 blocks
        }
        else
        //Bottom left
        if (XPos==0 && YPos==GWorld.height()-1)
        {
            Block block1 = (Block) GWorld.getOneObjectAt(0, YPos-1, "Block");
            Block block2 = (Block) GWorld.getOneObjectAt(1, YPos, "Block");
            Block block3 = (Block) GWorld.getOneObjectAt(1, YPos-1, "Block");
            BombsNearby = BombsNearby+block1.BombInside;
            BombsNearby = BombsNearby+block2.BombInside;
            BombsNearby = BombsNearby+block3.BombInside;
            //3 statements for 3 blocks
        }
        else
        //Top right
        if (XPos==GWorld.width()-1 && YPos==0)
        {
            Block block1 = (Block) GWorld.getOneObjectAt(XPos, 1, "Block");
            Block block2 = (Block) GWorld.getOneObjectAt(XPos-1, 1, "Block");
            Block block3 = (Block) GWorld.getOneObjectAt(XPos-1, 0, "Block");
            BombsNearby = BombsNearby+block1.BombInside;
            BombsNearby = BombsNearby+block2.BombInside;
            BombsNearby = BombsNearby+block3.BombInside;
            //3 statements for 3 blocks
        }
        else
        //Bottom right
        if (XPos==GWorld.width()-1 && YPos==GWorld.height()-1)
        {
            Block block1 = (Block) GWorld.getOneObjectAt(XPos, YPos-1, "Block");
            Block block2 = (Block) GWorld.getOneObjectAt(XPos-1, YPos, "Block");
            Block block3 = (Block) GWorld.getOneObjectAt(XPos-1, YPos-1, "Block");
            BombsNearby = BombsNearby+block1.BombInside;
            BombsNearby = BombsNearby+block2.BombInside;
            BombsNearby = BombsNearby+block3.BombInside;
            //3 statements for 3 blocks
        }
    }
    return BombsNearby;
}

/**
 * Propagate empty block
 * TODO: Part 2
 */
public void propagate()  
{
    //too long for this website, skipped
}

/**
 * Act - do whatever the Block wants to do. This method is called whenever
 * the 'Act' or 'Run' button gets pressed in the environment.
 */
public void act() {
    // Handle mouse message
    handleMouseClick();
}

/**
 * Handle mouse message
 */
protected void handleMouseClick() {
    if ( ((MineBoard)getWorld()).gameState != 0 )
        return;

    if( Greenfoot.mouseClicked(this) ) {
        if ( Greenfoot.getMouseInfo().getButton() == 1 )
            leftClick();
        else if ( Greenfoot.getMouseInfo().getButton() == 3 )
            rightClick();
        if ( ((MineBoard)getWorld()).gameState == 0 )
            ((MineBoard)getWorld()).checkGameWin();
    }
}

/**
 * Get nearby blocks
 */
public Block[] getNearbyBlocks() {
    List<Block> blocks = getNeighbours(1,true,Block.class);
    return blocks.toArray(new Block[blocks.size()]);
}
}
4

4 回答 4

0

根据您发布的新代码:
您想要访问一个实例的变量(即gameState),它是某个MineBoard实例的“父级”[*] Block。实现这一目标的一种方法如下:

Block课堂上

// 1. Add a final, protected variable referencing the "parent" MineBoard instance
final protected MineBoard parentBoard;

// 2. Initialize it in the constructor. Change the constructor to:
public Block(MineBoard parentBoard) {
    this.parentBoard = parentBoard;
    setImage(defaultBlockImg); 
}

// 3. Access the parent-board's 'gameState' variable
case 2:
    ...
    this.parentBoard.gameState = 2;
    // or even 'this.parentBoard.gameLose();'
    ...

MineBoard课堂上:

// 1. Change all occurrences of 
... = new Block();
// to pass the parent-board as parameter
... = new Block(this);

应该这样做...

[*] 在此上下文中,“父板”表示某个块所属的板,不应与“父类”混淆(在 Java 继承的上下文中)。

于 2013-05-15T09:48:16.780 回答
0

如果您的gameState变量本地定义在您的MineBoard类中(我从您的代码中看到)并且代码的另一部分位于同一类的非静态方法中,那么您可以gameState直接访问变量,例如:

gameState = 2;

另外,如果你的GWorld类没有gameState静态变量,那么它会一直
cannot find symbol

于 2013-05-15T08:35:56.227 回答
0

如果您从子类访问它(并且因为它不是静态变量),请更改GWorld.gameState = 2;为。this.gameState = 2;

根据Java教程的“继承”部分

A subclass inherits all of the public and protected members of its parent, 
no matter what package the subclass is in. If the subclass is in the same package 
as its parent, it also inherits the package-private members of the parent.

注意:
由于gameState变量是package-private,为了让子类继承它,这两个类必须在同一个包中。

于 2013-05-15T08:31:03.967 回答
0

如果 GWorld 是类名,则不允许像这样调用变量 gameState ,因为它不是静态变量。

您必须创建 Superclass 或 Subclass 的实例才能访问 gameState 变量。

GWorld gw=new Gworld();
gw.gameState=2;

或者

MineBoard  mb=new MineBoard();
mw.gameState=2;

或者

this.gameState=2;

编辑

在 MineBoard 类中为 gameState 变量创建 setter 和 getter 方法,如下所示

public int getGamestate() {
        return gamestate;
    }

    public void setGamestate(int gamestate) {
        this.gamestate = gamestate;
    }

然后在 Block 类中像这样设置 gameState ,但是您需要参考当前的 MineBoard 类来设置变量 gameState

// but this is new object not the one which currently game is running , you need to get current instance ,
MineBoard mb=new MineBoard();   

mbsetGamestate(2);

我再次提醒您,由于您在 MineBoard 类中重新声明了变量 gameState,它与 Gworld gameState 变量无关,您通过重新声明它隐藏了它。

于 2013-05-15T08:36:38.577 回答