7

我正在制作一个显示区域地图的应用程序,并且我正在尝试在其上绘制可以表示信息的节点。

我完成了所有工作,但只是通过制作一个我展示的自定义小部件并在每次信息更改时一次又一次地打印所有内容来做到这一点。此外,我无法将节点“连接”到侦听器,因为它们只是原始小部件中的图像。

这让我想改造我的 GUI,现在我正试图让每个类都成为自定义小部件!但是有一个问题,我的 MapNode 不再显示了。

我搜索了stackoverflow,发现了这个有用的线程: How to set absolute position of the widgets in qt

所以我必须给我的mapnodes一个父节点,而父节点=正在显示的小部件(?)

无论如何,这是我的尝试,在这里粘贴相关代码。提示可能出现严重错误的地方:所有的 inits

app = QtGui.QApplication(list())
mutexbranch = Lock()
mutexnode = Lock()

def exec():
    return app.exec_()

#Singleton Pattern: wanneer en object aan iets moet kunnen
#                   waar het inherent door de structuur niet aankon
#                   wordt dit via dit singleton opgelost
class GuiInternalCommunication:
    realmap = 0


class MapView(QtGui.QWidget, listener.Listener):
    def __init__(self, mapimagepath):
        QtGui.QMainWindow.__init__(self)
        listener.Listener.__init__(self)

        self.map = Map(self, mapimagepath)
        #self.setCentralWidget(self.map)

        self.initUI()


    def initUI(self):
        self.setWindowTitle('Population mapping')

        hbox = QtGui.QHBoxLayout()
        hbox.addWidget(self.map)

        self.setLayout(hbox)

        resolution = QtGui.QDesktopWidget().screenGeometry()
        self.setGeometry(20,20,550,800)
        self.show()



######################################################################

class Map(QtGui.QWidget):
    def __init__(self, parent, mapimagepath):
        QtGui.QWidget.__init__(self, parent)

        #self.timer = QtCore.QBasicTimer()

        #coordinaten hoeken NE en SW voor kaart in map graphics van SKO 
        self.realmap = RealMap( 
            mapimagepath,
            (51.0442, 3.7268), 
            (51.0405, 3.7242),
            550, 
            800)
        GuiInternalCommunication.realmap = self.realmap

        self.needsupdate = True
        self.timelabel = 0

        parent.setGeometry(0,0,self.realmap.width, self.realmap.height)

        self.mapNodes = {}
        self.mapBranches = {}

    def paintEvent(self, event):
        painter = QtGui.QPainter()
        painter.begin(self)
        rect = self.contentsRect()

        #teken achtergrond
        self.realmap.drawRealMap(painter)

        #teken branches
        mutexbranch.acquire()
        try:
            for branch, mapBranch in self.mapBranches.items():
                mapBranch.drawMapBranch(painter)
        finally:
            mutexbranch.release()           



######################################################################

class RealMap(QtGui.QWidget):
    def __init__(self, path, coordRightTop, coordLeftBot, width, height, pixpermet = 2.6):
        super(RealMap, self).__init__()
        self.path = path
        self.mapimage = QtGui.QImage(self.path)
        self.coordLeftBot = coordLeftBot
        self.coordRightTop = coordRightTop

        self.width = width
        self.height = height

        self.realdim = self.calcRealDim()

        self.pixpermet = pixpermet

    def paintEvent(self, e):
        painter = QtGui.QPainter()
        painter.begin(self)
        self.drawRealMap(self, painter)
        painter.end()

    def drawRealMap(self, painter):
        painter.drawImage(0,0,self.mapimage)


######################################################################

class MapNode(QtGui.QWidget):
    dangertocolor = {"normal":"graphics//gradients//green.png",
                    "elevated":"graphics//gradients//orange.png",
                    "danger":"graphics//gradients//red.png"}

    gradimage = {"normal":QtGui.QImage(dangertocolor["normal"]),
                    "elevated":QtGui.QImage(dangertocolor["elevated"]),
                    "danger":QtGui.QImage(dangertocolor["danger"])}
    btimage = QtGui.QImage("graphics//BT-icon.png")

    def __init__(self, scanner, x, y, danger = 0, parent = None):
        # MapNode erft over van QWidget
        super(MapNode, self).__init__()
        QtGui.QWidget.__init__(self, parent)

        self.scanner = scanner
        self.x = x
        self.y = y
        self.danger = 'normal'
        self.calcDanger(danger)

        self.grads = {}
        self.grad = QtGui.QImage(MapNode.dangertocolor[self.danger])


    def paintEvent(self, e):
        painter = QtGui.QPainter()
        painter.begin(self)
        self.drawMapNode(painter)
        painter.end()

    def drawMapNode(self, painter):
        realmap = GuiInternalCommunication.realmap
        radiusm = self.scanner.range
        radiusp = radiusm*realmap.pixpermet
        factor = radiusp/200        # basis grootte gradiënten is 200 pixels.

        grad = MapNode.gradimage[self.danger]
        grad = grad.scaled(grad.size().width()*factor, grad.size().height()*factor)

        painter.drawImage(self.x-100*factor,self.y-100*factor, grad)
        painter.drawImage(self.x-10, self.y-10,MapNode.btimage)
        painter.drawText(self.x-15, self.y+20, str(self.scanner.sensorid) + '-' + str(self.scanner.name))


######################################################################

class MapBranch:
    branchpens = {"normal": QtGui.QPen(QtCore.Qt.green, 3, QtCore.Qt.DashLine),
                "elevated": QtGui.QPen(QtGui.QColor(255, 51, 0), 3, QtCore.Qt.DashLine), #mandarine orange hex is 255-165-0 
                "danger": QtGui.QPen(QtCore.Qt.red, 3, QtCore.Qt.DashLine)}

    def __init__(self, branch, mapnode1, mapnode2, danger = 0):
        self.mapnode1 = mapnode1
        self.mapnode2 = mapnode2
        self.branch = branch
        self.danger = danger

        self.calcDanger(danger)

    def drawMapBranch(self, painter):
        painter.setPen(MapBranch.branchpens[self.danger])
        painter.drawLine(self.mapnode1.x, 
                        self.mapnode1.y,
                        self.mapnode2.x,
                        self.mapnode2.y)

编辑 - 我忘了添加添加节点的代码。因此,在需要创建节点的事件发生后,此方法会触发创建节点:

def addNode(self, scanner):
    mutexnode.acquire()
    try:
        coord = self.realmap.convertLatLon2Pix((scanner.latitude, scanner.longitude))
        self.mapNodes[scanner.sensorid] = MapNode(scanner, coord[0], coord[1], parent = self)
        self.mapNodes[scanner.sensorid].move(coord[0],coord[1])
        #self.mapNodes[scanner.sensorid].show()
    finally:
        mutexnode.release()
4

1 回答 1

3

我建议你为你的地图使用 QGraphicsScene 和 QGraphicsItem 类而不是普通的 QWidget 类,因为它们完全是为了显示大量图形项而制作的:

从文档中:

QGraphicsScene 类提供了一个用于管理大量 2D 图形项目的表面。

该类用作 QGraphicsItems 的容器。它与 QGraphicsView 一起用于在 2D 表面上可视化图形项目,例如线条、矩形、文本甚至自定义项目。QGraphicsScene 是图形视图框架的一部分。

QGraphicsScene 还提供了让您有效地确定项目的位置以及确定哪些项目在场景的任意区域内可见的功能。使用 QGraphicsView 小部件,您可以可视化整个场景,也可以放大并仅查看部分场景。

您还可以在场景中嵌入从 QWidget 派生的小部件,这应该允许您显示几乎任何类型的信息。作为奖励,您将获得分层、快速转换和鼠标交互的即用型处理,这对于实现交互式地图应该非常有用。

于 2013-08-06T08:11:30.987 回答