My game has a very simplistic retro pixel style, where all the models use flat mapping (box unwrap) for the models. The unwrap is always the same process in my modeling program: selecting a box unwrap modifier with the same settings.
This gets tedious as I need to explain other people how to unwrap and we all make mistakes sometimes or forget to unwrap some part of a mesh, requiring a full re-export.
It would be better if I could code this somehow, so other people don't have to mess around with the UV's and can just focus on the model. The model gets materials assigned automatically in-game, just the UV's should ideally be generated on the fly when I load the models in three.js.
Any ideas?