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我实际上不知道发生了什么,因为它昨晚还在工作。无论如何,我正在尝试使用 html5 和 javascript 制作绘图应用程序。这是我第一次正确地查看 JS 并用它创建了一些东西,所以我从各种教程中获得了我的代码,并得到了其他朋友的帮助,也就是我是一个 n00b。我使用了以下内容:

  1. github.com/jaseemkp/paint-app-with-save-facility
  2. codetheory.in/different-tools-for-our-sketching-application/
  3. HTML5 Canvas Cookbook - 第 6 章:与 Canvas 交互:将事件侦听器附加到形状和区域 - 创建绘图应用程序。(我从中获得了保存功能)

当我在 chrome 中测试我的工作时,我得到了错误

“未捕获的类型错误:无法读取 null 的属性‘宽度’”

它指的是我的脚本文件的第 4 行,即

var b_width = canvas.width, b_height = canvas.height;

我试图摆弄它以添加文本功能,但无法使其正常工作,所以我只是撤消了所有操作,现在它正在产生此错误。

完整脚本:

var canvas = document.getElementById("realCanvas");
var tmp_board = document.getElementById("tempCanvas");
var b_width = canvas.width, b_height = canvas.height;
var ctx = canvas.getContext("2d");
var tmp_ctx = tmp_board.getContext("2d");
var x, y; 
var saved = false, hold = false, fill = false, stroke = true, tool = 'rectangle';

var data = {"rectangle": [], "circle": [], "line": []};


function curr_tool(selected){tool = selected;}

function attributes(){
    if (document.getElementById("fill").checked)
        fill = true;
    else
        fill = false;
    if (document.getElementById("outline").checked)
        stroke = true;
    else
        stroke = false;
}


function clears(){
    ctx.clearRect(0, 0, b_width, b_height);
    tmp_ctx.clearRect(0, 0, b_width, b_height);
    data = {"rectangle": [], "circle": [], "line": []};
}

//colour function
function color(scolor){  
    tmp_ctx.strokeStyle = scolor;
    if (document.getElementById("fill").checked)
        tmp_ctx.fillStyle =  scolor; 
}



//line

tmp_board.onmousedown = function(e) {
    attributes();
    hold = true;
    x = e.pageX - this.offsetLeft;
    y = e.pageY -this.offsetTop;
    begin_x = x;
    begin_y = y;
    tmp_ctx.beginPath();
    tmp_ctx.moveTo(begin_x, begin_y);    
}


tmp_board.onmousemove = function(e) {
    if (x == null || y == null) {
        return;
    }
    if(hold){
        x = e.pageX - this.offsetLeft;
        y = e.pageY - this.offsetTop;
        Draw();
    }
}

tmp_board.onmouseup = function(e) {
    ctx.drawImage(tmp_board,0, 0);
    tmp_ctx.clearRect(0, 0, tmp_board.width, tmp_board.height);
    end_x = x;
    end_y = y;
    x = null;
    y = null;
    Draw();
    hold = false;
}



//draw function
function Draw(){

//rectangle
if (tool == 'rectangle'){

    if(!x && !y){
    data.rectangle.push({"x": begin_x, "y": begin_y, "width": end_x-begin_x, "height": end_y-begin_y, "stroke": stroke, "strk_clr": tmp_ctx.strokeStyle, "fill": fill, "fill_clr": tmp_ctx.fillStyle });
        return;
    }  
    tmp_ctx.clearRect(0, 0, b_width, b_height);
    tmp_ctx.beginPath();

    if(stroke)
        tmp_ctx.strokeRect(begin_x, begin_y, x-begin_x, y-begin_y);
        tmp_ctx.lineWidth = $('#selWidth').val();
    if(fill) 
        tmp_ctx.fillRect(begin_x, begin_y, x-begin_x, y-begin_y);
        tmp_ctx.closePath();

    }

//line

if (tool == 'line'){
    if(!x && !y){
        data.line.push({"x": begin_x, "y": begin_y, "width": end_x-begin_x, "height": end_y-begin_y, "stroke": stroke, "strk_clr": tmp_ctx.strokeStyle,});
        return;
    }  
    tmp_ctx.beginPath();
    if(stroke)
    tmp_ctx.strokeRect(begin_x, begin_y, x-begin_x, y-begin_y);
    tmp_ctx.clearRect(0, 0, tmp_board.width, tmp_board.height);
    tmp_ctx.beginPath();
    tmp_ctx.moveTo(begin_x, begin_y);
    tmp_ctx.lineTo(x, y);
    tmp_ctx.lineWidth = $('#selWidth').val();
    tmp_ctx.stroke();
    tmp_ctx.closePath();

    }

//circle

else if (tool == 'circle'){   
    if(!x && !y){
        data.circle.push({"x": begin_x, "y": begin_y, "radius": end_x-begin_x, "stroke": stroke, "strk_clr": tmp_ctx.strokeStyle, "fill": fill, "fill_clr": tmp_ctx.fillStyle });   
        return;
    }   
    tmp_ctx.clearRect(0, 0, b_width, b_height);
    tmp_ctx.beginPath();
    tmp_ctx.arc(begin_x, begin_y, Math.abs(x-begin_x), 0 , 2 * Math.PI, false);

    if(stroke) 
    tmp_ctx.stroke();
    tmp_ctx.lineWidth = $('#selWidth').val();
    if(fill) 
    tmp_ctx.fill();
    tmp_ctx.closePath();

    }

}

//save function
//set up image of canvas
function getCanvasImg(canvas){
    var img = new Image();
    img.src = canvas.toDataURL();
    return img;
}
//get image of canvas
window.onload = function (){
    var events = new Events("tempCanvas");
    var canvas = events.getCanvas();
    var context = events.getContext();
}
//open image of canvas in new window in click of button
document.getElementById("saveButton").addEventListener("click", function(evt){
    //open new window with saved image, right click and save
    window.open(canvas.toDataURL());
}, false);

完整的 HTML

<!doctype html>
<html>
<head>
    <title>LogoMakr</title>
    <link rel="stylesheet" href="style.css" type="text/css">
    <script src="jquery.min.js"></script>
    <script src="script.js"> </script>
</style>
</head>
<body>
    <div class="tools">
        <button type="button" id="saveButton" value="Save">Save</button>
        <button type="button" onclick="clears()">CLEAR</button>
        <button type="button" onclick="curr_tool('rectangle')">Rectangle</button>
        <button type="button" onclick="curr_tool('circle')">Circle</button>
        <button type="button" onclick="curr_tool('line')">Line</button>

    </div>

    <table id="table1" >
        <tr>
        <tr>
            <td><button onclick="color('black')" style="background-color: black; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('white')" style="background-color: white; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('green')" style="background-color: green; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('blue')" style="background-color: blue; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('yellow')" style="background-color: yellow; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('red')" style="background-color: red; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('#ff6600')" style="background-color: #ff6600; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('#663300')" style="background-color: #663300; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('grey')" style="background-color: grey; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('#FF6699')" style="background-color: #FF6699; height: 20px; width: 20px;"></button></td>
            <td><button onclick="color('#8b00ff')" style="background-color: #8b00ff; height: 20px; width: 20px;"></button></td>
            <td><input type="checkbox" id="fill"/>Fill</td>
            <td><input type="checkbox" id="outline" checked="checked"/>Outline</td>

            <td>Line Width:</td>
            <td><select id="selWidth">
                    <option value="1">1</option>
                    <option value="3">3</option>
                    <option value="5" selected="selected">5 </option>
                    <option value="7">7</option>
                    <option value="9" >9</option>
                    <option value="11">11</option>
                    </select>
            </td>
        </tr>
    </table>


    <div>
        <canvas id="realCanvas" width="680" height="460" style=" background-color: #ffffff; z-index: 0"  ></canvas>
        <canvas id="tempCanvas" width="680" height="460"  style="z-index: 1"></canvas>
    </div>  



</body>
</html>

CSS

#realCanvas, #tempCanvas {
    position: absolute;
    left:280px;
    top:50px;
    border: 5px solid;
    cursor: crosshair;
}



#table1{
    position: absolute;
    left:400px;
    top:5px; 
}

当我将它上传到免费服务器时,我遇到了不同的错误。哦,我很困惑,我希望那里有人能理解这一切:/

提前致谢!

4

2 回答 2

7

在浏览器有机会解析文档正文之前,您正在导入脚本。因此,该<canvas>元素在您通过其“id”值查找时并不存在。

由于无论如何您都在导入 jQuery,因此您可以使用“就绪”处理程序,但是您在附加事件处理程序的方式上会遇到一些问题。您的基于属性的事件处理程序依赖于这些处理程序函数是全局的,如果您将它们放在“就绪”处理程序中,它们就不会如此。

然而,更简单的是,只需将您的<script>标签(或两者)移动到<body>. 这样 DOM 将被解析并且您的getElementById()调用应该可以工作。很多人建议将脚本放在末尾<body>应该被认为是一种最佳实践。

如果做不到这一点,我想你可以做的是这样的事情,改变脚本顶部的声明:

$(function() {
  $.extend(window, {
    canvas: document.getElementById("realCanvas"),
    tmp_board: document.getElementById("tempCanvas"),
    b_width: canvas.width, b_height = canvas.height,
    ctx: canvas.getContext("2d"),
    tmp_ctx: tmp_board.getContext("2d"),
    x: undefined,
    y: undefined,
    saved: false,
    hold: false,
    fill: false,
    stroke: true,
    tool: 'rectangle',
    data: {"rectangle": [], "circle": [], "line": []}
  });
});

最好要么完全采用 jQuery 并使用它来分配事件处理程序,要么就不要费心导入它。

于 2013-05-12T15:39:57.267 回答
2

您还可以在 SCRIPT 元素上添加 defer 属性。它指示脚本标记的内容在页面加载之前不执行。

所以你会有这样的东西:

<script src="myscript.js" defer></script>
于 2018-08-26T18:01:54.280 回答