我有一个头文件,其中包含所有类的功能,包括代码,因此该类没有 cpp 文件。一切正常。我添加了 cpp 文件并将功能代码移到该文件上,现在编译时出现此错误。我在 ((x86)\microsoft sdks\windows\v7.0a\include\winnt.h(6361)) 中遇到错误的标头甚至不包含在我正在更改的文件中。有谁知道这可能是什么原因?我可以提供我只是不知道有什么帮助的代码。
cpp文件:
#include "Fisherman.h"
void Fisherman::Initialise(){
memset((void*)&mListener, 0, sizeof(X3DAUDIO_LISTENER));
memset((void*)&mEmitter, 0, sizeof(X3DAUDIO_EMITTER));
memset((void*)&mDSPSettings, 0, sizeof(X3DAUDIO_DSP_SETTINGS));
XAUDIO2_VOICE_DETAILS details;
mCastSplash->GetSourceVoice()->GetVoiceDetails(&details);
mEmitter.ChannelCount = details.InputChannels;
mEmitter.CurveDistanceScaler = 1.0f;
X3DAUDIO_VECTOR emitterPos = { 0.0f, 0.0f, 0.0f};
mEmitter.Position = emitterPos;
X3DAUDIO_VECTOR emitterVel = { 0.0f, 0.0f, 0.0f };
mEmitter.Velocity = emitterVel;
mDSPSettings.SrcChannelCount = mEmitter.ChannelCount;
mDSPSettings.DstChannelCount = mXACore->GetChannelCount();
FLOAT32 * matrix = new FLOAT32[mDSPSettings.SrcChannelCount * mDSPSettings.DstChannelCount];
mDSPSettings.pMatrixCoefficients = matrix;
X3DAUDIO_VECTOR front = { 0.0f, 0.0f, 1.0f };
X3DAUDIO_VECTOR top = { 0.0f, 1.0f, 0.0f };
mListener.OrientFront = front;
mListener.OrientTop = top;
X3DAUDIO_VECTOR listenerVel = {0.0f, 0.0f, 0.0f};
mListener.Velocity = listenerVel;
X3DAUDIO_VECTOR listenerPos = { 0.0f, 0.0f, 0.0f };
mListener.Position = listenerPos;
}
void Fisherman::Rotate (int MouseDeltaX){
X3DAUDIO_VECTOR input = mListener.OrientFront;
X3DAUDIO_VECTOR result;
float theta = -(X3DAUDIO_PI/1000)*MouseDeltaX;
float cs = cos(theta);
float sn = sin(theta);
if(cs < 0.00001) cs = 0.0f;
result.x = input.x * cs - input.z * sn;
result.z = input.x * sn + input.z * cs;
result.y = 0.0f;
mListener.OrientFront = result;
}
bool Fisherman::Cast(Fish* aFish){
mCast->Play(0);
mCastOut = true;
mFish = aFish;
X3DAUDIO_VECTOR seg_v = Multiply(mListener.OrientFront, 30);
X3DAUDIO_VECTOR pt_v = {mFish->GetX(), 0.0f, mFish->GetZ()};
float proj_v_length = Dot(pt_v, mListener.OrientFront);
X3DAUDIO_VECTOR proj_v = Multiply(mListener.OrientFront, proj_v_length);
X3DAUDIO_VECTOR dist_v = Subtract(pt_v, proj_v);
if(VectorLength(dist_v) < mFish->GetRadius()){
mEmitter.Position = mFish->GetEmitter().Position;
return true;
}else{
mEmitter.Position = Multiply(mListener.OrientFront, 15);
return false;
}
}
void Fisherman::ReelIn(Fish* aFish){
mFish = aFish;
mFish->MoveCloser(mReelSpeed);
mReelingIn = true;
}
void Fisherman::ReelOut(Fish* aFish){
mFish = aFish;
mFish->MoveFurther();
mReelingIn = false;
}
void Fisherman::SetReelSpeed(float deltaTime){
float reelSpeed = 1.0f - deltaTime;
if(reelSpeed < 0.0f){
reelSpeed = 0.0f;
}
if(reelSpeed > 10){
mReelSpeedList.push_back(reelSpeed);
if(mReelSpeedList.size() > 3){
mReelSpeedList.pop_front();
}
reelSpeed = 0.0f;
std::list<float>::const_iterator iterator;
for (iterator = mReelSpeedList.begin(); iterator != mReelSpeedList.end(); ++iterator){
reelSpeed += *iterator;
}
mReelSpeed = reelSpeed/mReelSpeedList.size();
}else
mReelSpeed = reelSpeed;
mReelClickTimer = 0.1 / mReelSpeed;
}
void Fisherman::PlayReelClick(){
if(!mReelClick[0]->IsPlaying()){
mReelClick[0]->Play(0);
}else if(!mReelClick[1]->IsPlaying()){
mReelClick[1]->Play(0);
}else if(!mReelClick[2]->IsPlaying()){
mReelClick[2]->Play(0);
}else if(!mReelClick[3]->IsPlaying()){
mReelClick[3]->Play(0);
}else if(!mReelClick[4]->IsPlaying()){
mReelClick[4]->Play(0);
}else {
return;
}
}
bool Fisherman::NothingPlaying(){ // check to see if any sounds are playing
if(mCast->IsPlaying())return false;
if(mCastSplash->IsPlaying())return false;
for(int i =0; i < REEL_CLICK_OBJECTS; i++){
if(mReelClick[i]->IsPlaying()){
return false;
}
}
return true;
}
void Fisherman::SetReelingIn(bool isReelingIn){
mReelingIn = isReelingIn;
}
void Fisherman::SetCastOut(bool hasCastOut){
mCastOut = hasCastOut;
}
float Fisherman::GetReelClickTime(){
return mReelClickTimer/CLICK_TIMER_MULTIPLIER;
}
bool Fisherman::IsReelingIn(){
return mReelingIn;
}
float Fisherman::GetReelSpeed(){
return mReelSpeed;
}
X3DAUDIO_LISTENER Fisherman::GetListener(){
return mListener;
}
X3DAUDIO_EMITTER Fisherman::GetEmitter(){
return mEmitter;
}
X3DAUDIO_DSP_SETTINGS Fisherman::GetSettings(){
return mDSPSettings;
}
XASound* Fisherman::GetCastSound(){
return mCast;
}
XASound* Fisherman::GetCastSplashSound(){
return mCastSplash;
}
bool Fisherman::HasCastSplashed(){
return mCastSplashBool;
}
void Fisherman::SetCastSplashed(bool splashed){
mCastSplashBool = splashed;
}
bool Fisherman::IsCastOut(){
return mCastOut;
}
标题:
#ifndef _FISHERMAN_H_
#define _FISHERMAN_H_
#include <X3DAudio.h>
#include <math.h>
#include <list>
#include "VectorCalculations.h"
#include "Fish.h"
#include "XASound.hpp"
using AllanMilne::Audio::XASound;
const float CLICK_TIMER_MULTIPLIER = 2.5f;
const int REEL_CLICK_OBJECTS = 5;
class Fisherman{
public:
Fisherman(XACore* aXACore, XASound *cast, XASound *castSplash, std::list<XASound*> reelClickList)
: // a Fish Object pointer for the fisherman to interact with.
mFish (NULL), mXACore (aXACore),
//XASound objects with sounds for the fisherman
mCast (cast), mCastSplash (castSplash)
{
mReelSpeedList.clear();
for(int i = 0; i < REEL_CLICK_OBJECTS; i++){
mReelClick[i] = reelClickList.front();
mReelClick[i]->SetVolume(2.0f);
reelClickList.pop_front();
mReelClickList.push_back(mReelClick[i]);
}
mCastSplash->SetVolume(7.0f);
mXACore = aXACore;
mCastSplashBool = false;
mCastOut = false;
mReelingIn = false;
mCastDistance = 0.0f;
Initialise();
}
~Fisherman(){}
void Initialise();
void Rotate(int MouseDeltaX);
bool Cast(Fish* aFish);
void ReelIn(Fish* aFish);
void ReelOut(Fish* aFish);
void SetReelSpeed(float deltaTime);
void PlayReelClick();
bool NothingPlaying(); // check to see if any sounds are playing
void SetFront(X3DAUDIO_VECTOR front);
void SetReelingIn(bool isReelingIn);
void SetCastOut(bool hasCastOut);
float GetReelClickTime();
bool IsReelingIn();
float GetReelSpeed();
X3DAUDIO_LISTENER GetListener();
X3DAUDIO_EMITTER GetEmitter();
X3DAUDIO_DSP_SETTINGS GetSettings();
XASound* GetCastSound();
XASound* GetCastSplashSound();
bool HasCastSplashed();
void SetCastSplashed(bool splashed);
bool IsCastOut();
private:
XACore *mXACore;
XASound *mCast;
XASound *mCastSplash;
XASound *mReelClick[REEL_CLICK_OBJECTS];
float mCastDistance;
float mReelClickTimer;
float mReelSpeed;
std::list<float> mReelSpeedList;
std::list<XASound*> mReelClickList;
X3DAUDIO_LISTENER mListener;
X3DAUDIO_EMITTER mEmitter;
X3DAUDIO_DSP_SETTINGS mDSPSettings;
Fish *mFish;
bool mCastOut;
bool mCastSplashBool;
bool mReelingIn;
};
#endif
包括头文件顶部的 windows.h 解决了这个问题。