我已将 png 图像设置为矩形的画笔背景,并将矩形设置为 Vieport3D 组。
但是当我试图增加相机图像的距离时,图像变得透明。但是这个问题在 XP 中只有 windows7 才能正常工作
PointCollection pc = new PointCollection();
Uri url = new Uri(@"Model/somefile.png", UriKind.Relative);
BitmapImage bmpimg = new BitmapImage();
bmpimg.BeginInit();
bmpimg.UriSource = url;
bmpimg.CacheOption = BitmapCacheOption.OnLoad;
bmpimg.EndInit();
ImageBrush BrushView = new ImageBrush(bmpimg);
BrushView.TileMode = TileMode.Tile;
BrushView.Stretch = Stretch.Fill;
Material MaterialView = new DiffuseMaterial(BrushView);
MeshGeometry3D mesh_light = new MeshGeometry3D();
double Zdeep = -40;
double x = -110;
double y = -45;
double xEnd = 110;
double yEnd = 90;
// Draw rectangle and set Image to Mash geometry
//pc.makeRectangle(mesh_light, new Point3D(x, y, Zdeep), new Point3D(x + xEnd, y, Zdeep), new Point3D(x + xEnd, yEnd, Zdeep), new Point3D(x, yEnd, Zdeep), new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 0));
pc.makeRectangle(mesh_light, new Point3D(x, yEnd, Zdeep), new Point3D(x, y, Zdeep), new Point3D(xEnd, y, Zdeep), new Point3D( xEnd, yEnd, Zdeep), new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 0));
GeometryModel3D LightGeometry = new GeometryModel3D(mesh_light, MaterialView);
group.Children.Add(LightGeometry);
这里当我设置 double Zdeep = 0; 它看起来不错,但如果我使用双 Zdeep = -40; 这个值然后图像变得透明