我从一个名为 Enemies.txt 的文本文件中获取输入。但是有一个问题是它只会打印出文件中的第一个敌人。
这是我的代码:
void Enemies :: loadEnemies()
{
string fileName = "Enemies\\Enemies.txt";
ifstream infile(fileName);
string garbage;
int loadEnemyID;
string loadEnemyName;
int loadEnemyStrength;
int loadExperienceGain;
string loadWeapon;
string loadRoom;
while(infile >> garbage >> garbage >> loadEnemyID
>> garbage >> garbage >> garbage >> loadEnemyName
>> garbage >> garbage >> loadEnemyStrength
>> garbage >> garbage >> garbage >> loadExperienceGain
>> garbage >> garbage >> garbage >> loadWeapon
>> garbage >> garbage >> loadRoom >> garbage)
{
cout << "Enemy ID: \t\t" << loadEnemyID <<"\n";
cout << "Enemy Name: \t\t"<< loadEnemyName << "\n";
cout << "Enemy Strength: \t"<< loadEnemyStrength << "\n";
cout << "Experience Gain: \t" << loadExperienceGain << "\n";
cout << "Weapon: \t\t" << loadWeapon << "\n";
cout << "Room: \t\t\t" << loadRoom << "\n";
int id = weapon.getWeaponID();
int weight = weapon.getWeight();
int damage = weapon.getDamage();
Weapons w1 (id,loadWeapon, weight,damage);
int roomID = room.getRoomID();
string roomExits = room.getRoomExits();
Rooms r1 (roomID,loadRoom, roomExits);
Enemies e1 (loadEnemyID,loadEnemyName,loadEnemyStrength,loadExperienceGain,w1,r1);
enemiesList.Append(e1);
}
}
敌人.txt
Enemy ID: 1.
Enemy Name: Wolves.
Enemy Strength: 5.
Experience Gain: 186.
Weapon Name: Claws.
Room Name: 1.
Enemy ID: 2.
Enemy Name: Cave Bear.
Enemy Strength: 10.
Experience Gain: 302.
Weapon Name: Claws.
Room Name: 4.
Enemy ID: 3.
Enemy Name: Viking.
Enemy Strength: 6.
Experience Gain: 254.
Weapon Name: Longsword.
Room Name: 0.
Enemy ID: 4.
Enemy Name: Criminal.
Enemy Strength: 6.
Experience Gain: 198.
Weapon Name: War Axe.
Room Name: 0.
Enemy ID: 5.
Enemy Name: Ninja.
Enemy Strength: 6.
Experience Gain: 211.
Weapon Name: Katana.
Room Name: 0.
Enemy ID: 6.
Enemy Name: Wild Boar.
Enemy Strength: 3.
Experience Gain: 111.
Weapon Name: Claws.
Room Name: 0.
但有趣的是我有类似的武器代码,而且效果很好。
void Weapons :: loadWeapons()
{
string fileName = "Weapons\\Weapons.txt";
ifstream infile(fileName);
string garbage;
int loadWeaponID;
string loadWeaponName;
int loadDamage;
int loadWeight;
while(infile >> garbage >> loadWeaponID >> garbage >> garbage
>> garbage >> loadWeaponName >> garbage >> loadDamage >> garbage
>> garbage >> loadWeight >> garbage)
{
//cout << "Weapon ID: \t\t"<< loadWeaponID<< "\n";
//cout << "Weapon Name: \t\t"<< loadWeaponName << "\n";
//cout << "Damage: \t\t" << loadDamage <<"\n";
//cout << "Weight: \t\t" << loadWeight << "\n";
Weapons w1 (loadWeaponID,loadWeaponName,loadDamage,loadWeight);
weaponsList.Append(w1);
}
}
Weapons.txt ID:1. 武器名称:Katana。伤害:20。重量:6。
ID: 2.
Weapon Name: Longsword.
Damage: 17.
Weight: 9.
ID: 3.
Weapon Name: WarAxe.
Damage: 22.
Weight: 20.
ID: 4.
Weapon Name: Staff.
Damage: 9.
Weight: 6.
ID: 5.
Weapon Name: Staff.
Damage: 3.
Weight: 0.