我在一个名为“ViewBreakout”的类中有一个警报对话框设置我的按钮设置很好,它会创建按钮,但是当我尝试添加一个意图时,我收到一条错误消息,内容为 “构造函数 Intent(new DialogInterface.OnClickListener() {}, Class) 未定义”。它提供的解决方案是删除参数以匹配意图();???
AlertDialog.Builder dialogBuilder = new AlertDialog.Builder(getContext());
dialogBuilder.setTitle("UNLUCKY :(");
dialogBuilder.setMessage("You lost all your lives");
dialogBuilder.setPositiveButton("try again", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
Intent i = new Intent (this, main.class);//get error here
startActivity(i);
}
});
AlertDialog alertDialog = dialogBuilder.create();
alertDialog.show();
这是该类的代码,当另一个类的全局变量等于0时设置了alertDialog。我真的被卡住了,这是一个即将到期的uni项目。
这是我在课堂上的代码。我想我会带你全班看看有没有我遗漏的东西
/**
* Displays a graphical view of the game of breakout
*/
class ViewBreakout extends View implements OnTouchListener, Observer
{
// private static final long serialVersionUID = 1L;
private ControllerBreakout breakoutController;
private GameObject ball;
private GameObject[] bricks;
private GameObject bat;
private int score;
private long frames = 0;
private Paint paint = new Paint();
private boolean isBall = true;
public ViewBreakout(Context context)
{
super(context);
Debug.trace("View Breakout");
setFocusable(true);
setFocusableInTouchMode(true); //
this.setOnTouchListener(this); // Take touch actions
paint.setColor(Color.BLACK); // Paint colour
paint.setAntiAlias(true); // Better quality
if ( W < 600)
paint.setTextSize(30); // Text size
else
paint.setTextSize(40);
}
/**
* Code called to draw the current state of the game Uses
* paint.setColor -- set paint colour
* drawRect: -- Draw rectangle
* setPaint: -- Colour used
* drawText: -- Write string on display
*/
@Override
public void onDraw(Canvas canvas)
{
frames++;
paint.setColor(Color.DKGRAY); // Paint colour
canvas.drawRect(0, 0, W, H, paint);
//if lives is 0 then display message
if(LIVES <= 0){
AlertDialog.Builder dialogBuilder = new AlertDialog.Builder(getContext());
dialogBuilder.setTitle("UNLUCKY :(");
dialogBuilder.setMessage("You lost all your lives");
dialogBuilder.setPositiveButton("try again", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
Intent i = new Intent (this, main.class);
startActivity(i);
}
});
AlertDialog alertDialog = dialogBuilder.create();
alertDialog.show();
}