我现在按照我想要的方式设置了我的 GUI 我正在尝试输出一个名为 AnswerKey 的字符串,我在 dashReplace() 中预定义了我尝试绘制字符串并使用 JLabel 但我似乎找不到正确的方法这样做。
import java.awt.*;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import javax.swing.*;
public class HangmanPanel extends JPanel {
private static final long serialVersionUID = -5793357804828609325L;
public static String answerKey() {
//get random array element
String array[] = new String[10];
array[0] = "hamlet";
array[1] = "mysts of avalon";
array[2] = "the iliad";
array[3] = "tales from edger allan poe";
array[4] = "the children of hurin";
array[5] = "the red badge of courage";
array[6] = "of mice and men";
array[7] = "utopia";
array[8] = "chariots of the gods";
array[9] = "a brief history of time";
ArrayList<String> list = new ArrayList<String>(Arrays.asList(array));
Collections.shuffle(list);
String s = list.get(0);
return s;
}
public static StringBuilder dashReplace(String s) {
//replace non-white space char with dashes and creates StringBuilder Object
String tW = s.replaceAll("\\S", "-");
System.out.print(tW + "\n");
StringBuilder AnswerKey = new StringBuilder(tW);
return AnswerKey;
}
public HangmanPanel(){
this.setLayout(null);
JLabel heading = new JLabel("Welcome to the Hangman App");
JButton Button = new JButton("Ok");
//Button.addActionListener((ActionListener) this);
JLabel tfLable = new JLabel("Please Enter a Letter:");
//trying to out put predefined string
JLabel AnswerKey = new JLabel(AnswerKey);
JTextField text = new JTextField(10);
//String input = text.getText();
heading.setSize(200, 50);
tfLable.setSize(150, 50);
text.setSize(50, 30);
Button.setSize(60, 20);
heading.setLocation(300, 10);
tfLable.setLocation(50, 40);
text.setLocation(50, 80);
Button.setLocation(100, 85);
this.add(heading);
this.add(tfLable);
this.add(text);
this.add(Button);
}
}