我的问题如下:
我有一个代表 socketclient 的 actionscript 类。此代码有效。除此之外,我还有一个带有 fx:script 代码的 Main.mxml 文件(在我的原始文件中,连接了一个巨大的 GUI,在这种情况下,我让它变得简单)
所以我想要的是:我想在从 Socket 接收信息时调用方法。所以我想从 actionscript 类中调用 mxml 文件中的方法。作为替代方案,我想将事件发送到可以在那里处理的 mxml 文件。我读了很多关于导入/包含的东西等等,但没有任何帮助。
所以这是我的代码:Actionscript 文件 SocketExample.as:
// http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html
package {
import flash.display.Sprite;
public class SocketExample extends Sprite {
private var socket:CustomSocket;
public function SocketExample() {
socket = new CustomSocket("localhost", 80);
}
}
}
import flash.errors.*;
import flash.events.*;
import flash.net.Socket;
class CustomSocket extends Socket {
private var response:String;
public function CustomSocket(host:String = null, port:uint = 0) {
super();
configureListeners();
if (host && port) {
super.connect(host, port);
}
}
private function configureListeners():void {
addEventListener(Event.CLOSE, closeHandler);
addEventListener(Event.CONNECT, connectHandler);
addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
}
private function writeln(str:String):void {
str += "\n";
try {
writeUTFBytes(str);
}
catch(e:IOError) {
trace(e);
}
}
private function sendRequest():void {
trace("sendRequest");
response = "";
writeln("GET /");
flush();
}
private function readResponse():void {
var str:String = readUTFBytes(bytesAvailable);
response += str;
trace(response);
//
// Here I want to call the method
//
}
private function closeHandler(event:Event):void {
trace("closeHandler: " + event);
trace(response.toString());
}
private function connectHandler(event:Event):void {
trace("connectHandler: " + event);
sendRequest();
}
private function ioErrorHandler(event:IOErrorEvent):void {
trace("ioErrorHandler: " + event);
}
private function securityErrorHandler(event:SecurityErrorEvent):void {
trace("securityErrorHandler: " + event);
}
private function socketDataHandler(event:ProgressEvent):void {
trace("socketDataHandler: " + event);
readResponse();
}
}
这是名为 HelloSocket.mxml 的 Main.mxml 文件:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<fx:Script>
<![CDATA[
public function HelloWorld():void{
HelloLabel.text = "Hello World";
}
]]>
</fx:Script>
<s:Label id="HelloLabel" x="150" y="180" text="Hello" fontSize="20" fontWeight="bold"/>
</s:WindowedApplication>
所以 HelloWorld() 是我想在这里调用的函数。重要的是 GUI 和 SocketClient(作为类)同时运行。这是我拥有的完整示例代码。
请告诉我使这个示例工作所需的一切,从导入和包含开始,到事件处理或方法调用
最好直接更改我的代码并进行解释。非常感谢你
如果您想测试它,这里有一个匹配的 java 套接字服务器:
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
public class SocketServer {
public static void main (String args[]) throws IOException {
ServerSocket mySocketServer = new ServerSocket(80);
System.out.print("Waiting for FlashClient ...\n");
Socket mySocket = mySocketServer.accept();
System.out.print("FlashClient connected.\n\n");
mySocketServer.close();
InputStream in = mySocket.getInputStream();
OutputStream out = mySocket.getOutputStream();
byte buffer[] = new byte[1];
int i = 5;
do
{
// i = in.read(buffer, 0, 1);
if (i>-1) out.write("Hello World".getBytes("UTF-8"));
try {
Thread.sleep (300);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} while(i>-1);
System.out.print("Lost connection to FlashClient.\n\n");
in.close();
out.close();
mySocket.close();
}
}