I have a class that looks like:
class Game {
private IntBuffer GameBuffer = null;
public Game(int Width, int Height) {
GameBuffer = ByteBuffer.allocateDirect(Width * Height * 4).order(ByteOrder.LITTLE_ENDIAN).asIntBuffer();
}
public BufferedImage getGameBuffer() {
return this.GameBuffer; //Need to return my GameBuffer without making a copy.
}
}
How can I return my GameBuffer such that it is a BufferedImage but not a copy of the GameBuffer.
In other words, when I call:
Canvas.draw(GameInstance.getGameBuffer()); //Uses Graphics g.drawImage(...);
It would draw on my GameBuffer, not a copy. How can I achieve this? I need to use the Int/Byte-Buffer because I need it for my JNI functions.