嗨,我有自定义文本视图的问题。我正在尝试以编程方式将文本添加到自定义文本视图中,但是,它没有出现
主要活动:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
LinearLayout container1 = (LinearLayout) findViewById(R.id.container1);
LinearLayout container2 = (LinearLayout) findViewById(R.id.container2);
animView = new MyAnimationView(this);
animView.setMinimumWidth(200);
animView.setMinimumHeight(200);
animView.setText("XXXXx");
animView.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT,1f));
container1.addView(animView);
和我的 CustomView 类,其中 mainactivity 的内部类是
public class MyAnimationView extends TextView implements ValueAnimator.AnimatorUpdateListener {
public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>();
public final ArrayList<RectHolder> Rects = new ArrayList<RectHolder>();
AnimatorSet animation = null;
AnimatorSet ClickAnimation=null;
private float mDensity;
public Canvas can=new Canvas();
public MyAnimationView(Context context) {
super(context);
mDensity = getContext().getResources().getDisplayMetrics().density;
ShapeHolder ball0 = addBall(50f, 200f);
RectHolder newline = addLine(40f,150f);
}
public void BeginAnimation(int pos) {
createSelectionAnimation(pos);
ClickAnimation.start();
}
private void createSelectionAnimation(int pos) {
ClickAnimation=new AnimatorSet();
Animation anim=AnimationUtils.loadAnimation(getBaseContext(), R.animator.scale);
if(pos==1)
animView.startAnimation(anim);
else if(pos==2)
animView1.startAnimation(anim);
else if(pos==3)
animView2.startAnimation(anim);
else
animView3.startAnimation(anim);
ObjectAnimator animalpha = ObjectAnimator.ofFloat(balls.get(0), "Alpha",
1.0f, 0.0f).setDuration(500);
ObjectAnimator animrect = ObjectAnimator.ofFloat(Rects.get(0), "Alpha",
1.0f, 0.0f).setDuration(500);
ClickAnimation.playTogether(animrect,animalpha);
animalpha.addUpdateListener(this);
animrect.addUpdateListener(this);
}
private void createAnimation() {
if (animation == null) {
ObjectAnimator anim1 = ObjectAnimator.ofFloat(balls.get(0), "y",
balls.get(0).getY(), balls.get(0).getY()-200f).setDuration(2000);
animation = new AnimatorSet();
animation.playTogether(anim1);
anim1.addUpdateListener(this);
}
}
private ShapeHolder addBall(float x, float y) {
OvalShape circle = new OvalShape();
circle.resize(90f * mDensity, 150f * mDensity);
ShapeDrawable drawable = new ShapeDrawable(circle);
ShapeHolder shapeHolder = new ShapeHolder(drawable);
shapeHolder.setX(x);
shapeHolder.setY(y);
int red = (int)(100 + Math.random() * 155);
int green = (int)(100 + Math.random() * 155);
int blue = (int)(100 + Math.random() * 155);
int color = 0xff000000 | red << 16 | green << 8 | blue;
Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG);
int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
gradient = new RadialGradient(37.5f, 32.5f,
110f, color, darkColor, Shader.TileMode.CLAMP);
paint.setShader(gradient);
shapeHolder.setPaint(paint);
balls.add(shapeHolder);
return shapeHolder;
}
private RectHolder addLine(float x,float y) {
RectShape rect=new RectShape();
rect.resize(10f * mDensity, 15f * mDensity);
ShapeDrawable drawable = new ShapeDrawable(rect);
RectHolder rectHolder = new RectHolder(drawable);
rectHolder.setX(x);
rectHolder.setY(y);
//can.drawLine(45, 150f,45f,160f, paint1);
int red = (int)(100 + Math.random() * 155);
int green = (int)(100 + Math.random() * 155);
int blue = (int)(100 + Math.random() * 155);
int color = 0xff000000 | red << 16 | green << 8 | blue;
Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG);
int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
gradient = new RadialGradient(37.5f, 32.5f,
110f, color, darkColor, Shader.TileMode.CLAMP);
paint.setShader(gradient);
rectHolder.setPaint(paint);
Rects.add(rectHolder);
return rectHolder;
}
@Override
protected void onDraw(Canvas canvas) {
ShapeHolder shapeHolder = balls.get(0);
RectHolder rectHolder=Rects.get(0);
Paint paint =getPaint();
paint.setTextSize(20f);
paint.setColor(Color.parseColor("#aaffee"));
paint.setStrokeWidth(10f);
paint.setShader(gradient);
canvas.save();
canvas.translate(shapeHolder.getX(), shapeHolder.getY());
shapeHolder.getShape().draw(canvas);
canvas.translate(rectHolder.getX(), rectHolder.getY());
rectHolder.getShape().draw(canvas);
canvas.restore();
}
public void startAnimation() {
createAnimation();
animation.start();
}
public void onAnimationUpdate(ValueAnimator animation) {
invalidate();
}
}
请帮助我。