抱歉,如果这是一个对其他人没有用的非常封闭的问题,但我只是被这个错误难住了,我已经好几个星期没能解决它了!
我正在开发基于波浪的生存游戏,目前正在研究产卵机制。我编写的代码对于一波完美运行,但不知何故不会为进一步的波重新启动。我写了下面的代码:
public void run() {
while (ingame) {
if (enemyList.isEmpty()) {
stopSpawn = false;
try {
Thread.sleep(500);
spawnNewEnemy();
} catch (InterruptedException ex) {
System.out.println("Interrupted");
}
} else {
if (!enemyList.isEmpty() && !stopSpawn) {
// getEnemyAmount returns the amount of enemies that should be spawned this wave
for (int enemiesSpawned = 0; enemiesSpawned < getEnemyAmount(); enemiesSpawned++) {
try {
Thread.sleep(500);
} catch (InterruptedException ex) {
}
System.out.println(currentWave);
spawnNewEnemy();
}
stopSpawn = true;
}
}
}
}
这是 spawnNewEnemy 方法
public void spawnNewEnemy() {
Random spawn = new Random();
int spawnX = spawn.nextInt(500);
int spawnXTest = b.bX - spawnX;
if (spawnXTest < 20) {
spawnX = spawnX + 20;
} else {
}
int spawnY = spawn.nextInt(500);
int spawnYTest = b.bX - spawnY;
if (spawnYTest < 20) {
spawnY = spawnY + 20;
} else {
}
spawnY = spawnY + 20;
spawnX = spawnX + 20;
enemyList.add(new Enemy(spawnX, spawnY));
}