我想通过winsock 发送桌面截图。
因此,有四个任务:
Save bitmap to buffer
Write data across wire using a socket
Read data from wire using a socket
Load a bitmap from a buffer
我已使用 GetDIBits 将位图保存到 char 数组中。将数据写入服务器,我已经完成了,但我有问题。为了将数据从服务器写入客户端,我是否只需要使用 1 个 recv() 调用(我正在使用 TCP),还是需要将其拆分为多个部分?我读过 TCP 是流概念,我不必担心数据包,因为这对我来说是抽象的?
我将如何将 GetDIBits 中的信息加载到位图中并将其显示在主窗口上?
我猜我必须使用 SetDIBits,但我在哪些设备上下文中使用?
服务器截图捕获器在这里:
HDC handle_ScreenDC = GetDC(NULL);
HDC handle_MemoryDC = CreateCompatibleDC(handle_ScreenDC);
BITMAP bitmap;
int x = GetDeviceCaps(handle_ScreenDC, HORZRES);
int y = GetDeviceCaps(handle_ScreenDC, VERTRES);
HBITMAP handle_Bitmap = CreateCompatibleBitmap(handle_ScreenDC, x, y);
SelectObject(handle_MemoryDC, handle_Bitmap);
BitBlt(handle_MemoryDC, 0, 0, x, y, handle_ScreenDC, 0, 0, SRCCOPY);
GetObject(handle_Bitmap, sizeof(BITMAP), &bitmap);
BITMAPFILEHEADER bmfHeader;
BITMAPINFOHEADER bi;
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth = bitmap.bmWidth;
bi.biHeight = bitmap.bmHeight;
bi.biPlanes = 1;
bi.biBitCount = 16;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
//std::cout<< bitmap.bmWidth;
DWORD dwBmpSize =((bitmap.bmWidth * bi.biBitCount + 5) / 32) * 4 * bitmap.bmHeight;
//int i = bitmap.bmWidth;
//DWORD dwBmpSize = 99;
HANDLE hDIB = GlobalAlloc(GHND, dwBmpSize);
char* bufptr = (char *)GlobalLock(hDIB);
GetDIBits(handle_ScreenDC, handle_Bitmap, 0, (UINT)bitmap.bmHeight, bufptr, (BITMAPINFO *)&bi, DIB_RGB_COLORS);
send(clientsock, bufptr , GlobalSize((char *)GlobalLock(hDIB)), 0);
/*Do i need to packetize/split it up? Or 1 send() is good for the matching Recv on the client?*/
/*I am assuming i must send bi structure over winsock also correct?*/
和接收客户端代码:
case WM_PAINT:{
//Im a Gdi beginner so I dont have a clue what im doing here as far as blitting the recved bits, this is just some stuff i tried myself before asking for help
PAINTSTRUCT paintstruct;
HDC handle_WindowDC = BeginPaint(hwnd, &paintstruct);
handle_MemoryDC = CreateCompatibleDC(handle_WindowDC);
handle_Bitmap = CreateCompatibleBitmap(handle_WindowDC, 640, 360);
std::cout << SetDIBits(handle_MemoryDC, handle_Bitmap, 0, bi.biHeight, buffer, (BITMAPINFO *)&bi, DIB_RGB_COLORS);
SelectObject(handle_MemoryDC, handle_Bitmap);
StretchBlt(handle_WindowDC, 50, 50, 640, 360, handle_MemoryDC, 0, 0, x, y, SRCCOPY);
EndPaint(hwnd, &paintstruct);
}