我正在用Java开发一个跳棋游戏,我偶然发现了一个问题。我想要创建的是,当按下棋盘格时,它前面的可用 2 个点应变为灰色 2 秒。
变成灰色很容易,但是当我希望它使用 Thread.sleep(2000) 在 2 秒后返回时,我注意到它在实际睡眠之前首先在此开关中完成其余情况(因此它会变成新鲜的灰色方块立即变黑)
什么地方出了错?提前致谢!
switch (bord[ypos][xpos]) {
case 0:
break;
case 1:
break;
case 2:
if (bord[ypos + 1][xpos - 1] == 1) {
bord[ypos + 1][xpos - 1] = 4;
}
if (bord[ypos + 1][xpos + 1] == 1) {
bord[ypos + 1][xpos + 1] = 4;
}
repaint();
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
}
if (bord[ypos + 1][xpos - 1] == 4) {
bord[ypos + 1][xpos - 1] = 1;
}
if (bord[ypos + 1][xpos + 1] == 4) {
bord[ypos + 1][xpos + 1] = 1;
}
break;
case 3:
break;
}
用计时器试一试(我是新手,所以请不要用力捂脸)
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package dammen;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JPanel;
import javax.swing.Timer;
/**
*
* @author Boyen
*/
public class Board extends JPanel implements MouseListener {
boolean test;
boolean black = false;
boolean redpiece = false;
boolean bluepiece = true;
Timer timer;
private int[][] bord = {{0, 2, 0, 2, 0, 2, 0, 2},
{2, 0, 2, 0, 2, 0, 2, 0},
{0, 2, 0, 2, 0, 2, 0, 2},
{1, 0, 1, 0, 1, 0, 1, 0},
{0, 1, 0, 1, 0, 1, 0, 1},
{3, 0, 3, 0, 3, 0, 3, 0},
{0, 3, 0, 3, 0, 3, 0, 3},
{3, 0, 3, 0, 3, 0, 3, 0}};
public Board(Dammen parent) {
addMouseListener(this);
timer = new Timer(100,taskPerformer);
timer.setRepeats(false);
}
public void start() {
}
public void paint(Graphics g) {
super.paint(g);
Dimension size = getSize();
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
switch (bord[i][j]) {
case 0:
g.setColor(Color.WHITE);
break;
case 1:
g.setColor(Color.BLACK);
break;
case 2:
g.setColor(Color.RED);
break;
case 3:
g.setColor(Color.BLUE);
break;
case 4:
g.setColor(Color.gray);
break;
}
g.fillRect((size.width / 8) * j, (size.height / 8) * i, size.width / 8, size.height / 8);
}
}
}
int mouseX, mouseY;
@Override
public void mouseClicked(MouseEvent e) {
mouseX = e.getX();
mouseY = e.getY();
zoekmogelijkespots(mouseX, mouseY);
}
ActionListener taskPerformer = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
}
};
public void zoekmogelijkespots(int mouseX, int mouseY) {
Dimension size = getSize();
System.out.println(mouseX + "," + mouseY);
int xpos;
int ypos;
xpos = (int) (mouseX / (size.width / 8));
ypos = (int) (mouseY / (size.height / 8));
System.out.println(ypos + "," + xpos);
System.out.println(bord[ypos][xpos]);
switch (bord[ypos][xpos]) {
case 0:
break;
case 1:
break;
case 2:
if (bord[ypos + 1][xpos - 1] == 1) {
bord[ypos + 1][xpos - 1] = 4;
}
if (bord[ypos + 1][xpos + 1] == 1) {
bord[ypos + 1][xpos + 1] = 4;
}
repaint();
timer.start();
if (bord[ypos + 1][xpos - 1] == 4) {
bord[ypos + 1][xpos - 1] = 1;
}
if (bord[ypos + 1][xpos + 1] == 4) {
bord[ypos + 1][xpos + 1] = 1;
}
break;
case 3:
break;
}
}
@Override
public void mousePressed(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
}