3

我有一个透明背景的uiimage。如果我使用以下方法反转颜色,则透明背景变为白色,然后变为黑色。

我希望它不会反转透明像素?我怎样才能做到这一点?

- (UIImage *) getImageWithInvertedPixelsOfImage:(UIImage *)image {
    UIGraphicsBeginImageContextWithOptions(image.size, NO, 2);
    CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
    [image drawInRect:CGRectMake(0, 0, image.size.width, image.size.height)];
    CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);
    CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor);
    CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width, image.size.height));
    UIImage * result = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return result;
}
4

3 回答 3

2

我就是这样解决的。

它是您可以在其他答案中找到的代码,但使用相同图像和旋转上下文(用于从 CG* 坐标转换为 UI* 坐标)屏蔽当前图像。

- (UIImage *)invertImage:(UIImage *)originalImage
{
    UIGraphicsBeginImageContext(originalImage.size);
    CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
    CGRect imageRect = CGRectMake(0, 0, originalImage.size.width, originalImage.size.height);
    [originalImage drawInRect:imageRect];


    CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);
    // translate/flip the graphics context (for transforming from CG* coords to UI* coords
    CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0, originalImage.size.height);
    CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, -1.0);
    //mask the image
    CGContextClipToMask(UIGraphicsGetCurrentContext(), imageRect,  originalImage.CGImage);
    CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor);
    CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, originalImage.size.width, originalImage.size.height));
    UIImage *returnImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return returnImage;
}
于 2013-06-28T23:06:59.347 回答
1

我根据@maggix 的回答创建了一个 Pod:

pod 'UIImage+InvertedImage'
于 2014-02-10T19:15:18.303 回答
1

这是@maggix 答案的 Swift 4.0 版本...

func invertImage(with originalImage: UIImage) -> UIImage? {
    var image: UIImage?
    UIGraphicsBeginImageContext(originalImage.size)
    if let context = UIGraphicsGetCurrentContext() {
        context.setBlendMode(.copy)
        let imageRect = CGRect(x: 0, y: 0, width: originalImage.size.width, height: originalImage.size.height)
        originalImage.draw(in: imageRect)
        context.setBlendMode(.difference)
        // translate/flip the graphics context (for transforming from CG* coords to UI* coords
        context.translateBy(x: 0, y: originalImage.size.height)
        context.scaleBy(x: 1.0, y: -1.0)
        //mask the image
        context.clip(to: imageRect, mask: originalImage.cgImage!)
        context.setFillColor(UIColor.white.cgColor)
        context.fill(CGRect(x: 0, y:0, width: originalImage.size.width, height: originalImage.size.height))

        image = UIGraphicsGetImageFromCurrentImageContext()
    }
    UIGraphicsEndImageContext()
    return image
}
于 2017-07-11T16:26:22.197 回答