我正在学习关键部分(出于多线程的目的),我在网上找到了一个使用它的课程。我不明白为什么我的代码不起作用 - 我应该在控制台显示上获得“成功”,但我没有。
我是否错误地锁定它?我确信我正在准确地进入和退出这些部分 - 但我不知道为什么第三个线程 ( mul
) 似乎不起作用。
这是主要代码(在 VS 2012 上执行此操作):
#include "stdafx.h"
#include <windows.h>
#include <process.h>
#include <iostream>
#include <assert.h>
#include <queue>
#include "Lock.h"
//File: CriticalSectionExample.cpp
#define MAX_THREADS 2
using namespace std;
static unsigned int counter = 100;
static bool alive = true;
static examples::Lock lock_1;
static examples::Lock lock_2;
queue<int> test_q;
queue<int> later_q;
static unsigned __stdcall sub(void *args)
{
while(alive)
{
cout << "tq";
lock_1.acquire();
test_q.push(1);
lock_1.release();
::Sleep(500);
}
return 0;
}
static unsigned __stdcall add(void *args)
{
while(alive)
{
if (!test_q.empty())
{
int first = test_q.front();
//cout << first << endl;
lock_1.acquire();
test_q.pop();
lock_1.release();
lock_2.acquire();
cout << "lq" << first << endl;
later_q.push(first);
lock_2.release();
}
::Sleep(500);
}
return 0;
}
static unsigned __stdcall mul(void *args)
{
while(alive)
{
if (!later_q.empty())
{
cout << "success" << endl;
lock_2.acquire();
test_q.pop();
lock_2.release();
}
::Sleep(500);
}
return 0;
}
int main()
{
// create threads
unsigned tadd;
HANDLE hadd = (HANDLE) ::_beginthreadex(0, 0, &add, 0, CREATE_SUSPENDED, &tadd);
assert(hadd != 0);
unsigned tsub;
HANDLE hsub = (HANDLE) ::_beginthreadex(0, 0, &sub, 0, CREATE_SUSPENDED, &tsub);
assert(hsub != 0);
unsigned tmul;
HANDLE hmul = (HANDLE) ::_beginthreadex(0, 0, &mul, 0, CREATE_SUSPENDED, &tsub);
assert(hmul != 0);
// start threads
::ResumeThread(hadd);
::ResumeThread(hsub);
::Sleep(10000); // let threads run for 10 seconds
// stop & cleanup threads
alive = false;
::WaitForSingleObject(hsub, INFINITE);
::CloseHandle(hsub);
::WaitForSingleObject(hadd, INFINITE);
::CloseHandle(hadd);
return 0;
}
这是包含关键部分的头文件:
#ifndef _Lock_H_
#define _Lock_H_
#include <windows.h>
/**
*@description: A simple Lock implementation using windows critical section object
*/
namespace examples
{
class Lock
{
public:
Lock()
{
::InitializeCriticalSection(&m_cs);
}
~Lock()
{
::DeleteCriticalSection(&m_cs);
}
void acquire()
{
::EnterCriticalSection(&m_cs);
}
void release()
{
::LeaveCriticalSection(&m_cs);
}
private:
Lock(const Lock&);
Lock& operator=(const Lock&);
CRITICAL_SECTION m_cs;
};
}
#endif //_Lock_H_