23

我正在尝试在我的 Android 手机(Nexus 4)上制作一个应用程序,该应用程序将用于模型船。我添加了低通滤波器来过滤掉传感器中的 gitter。

但是,指南针只有在手机平放时才稳定。如果我将它向上倾斜(例如翻一页书),那么指南针的航向就会偏离 - 多达 50*。

我已经用 Sensor.TYPE_MAGNETIC_FIELD 和 Sensor.TYPE_GRAVITY 和 Sensor.TYPE_ACCELEROMETER 尝试过这个,效果是一样的。

我已经使用了这里提到的解决方案,以及许多其他地方。我的数学不是很好,但这一定是一个常见问题,我发现没有 API 可以处理它,这让我很沮丧。

我已经解决这个问题 3 天了,仍然没有找到任何解决方案,但是当我使用Catch 的 Compass 时,无论手机倾斜多少,它们都保持稳定。所以我知道这一定是可能的。

我要做的就是创建一个指南针,如果手机指向北方,那么指南针将读取北方,并且在手机通过任何其他轴(滚动或俯仰)移动时不会跳来跳去。

在我不得不放弃我的项目之前,任何人都可以帮忙。

谢谢,亚当

4

6 回答 6

36

巧合的是,我已经考虑这个问题好几个星期了,因为

  1. 作为一名数学家,我对在别处看到的任何答案都不满意。和
  2. 对于我正在开发的应用程序,我需要一个好的答案。
所以在过去的几天里,我想出了自己的方法来计算用于指南针的方位角值。

我已经把我在这里使用的数学放在了 math.stackexchange.com 上,我已经粘贴了我在下面使用的代码。该代码根据原始数据TYPE_GRAVITYTYPE_MAGNETIC_FIELD传感器数据计算方位角和俯仰角,无需任何 API 调用,例如 SensorManager.getRotationMatrix(...)SensorManager.getOrientation(...). 如果输入变得有点不稳定,则可以通过使用低通滤波器来改进代码。请注意,代码通过方法记录传感器的精度onAccuracyChanged(Sensor sensor, int accuracy),因此如果方位角看起来不稳定,另一件要检查的是每个传感器的精度。在任何情况下,所有计算都在此代码中明确可见,如果存在不稳定性问题(当传感器精度合理时),则可以通过查看输入或方向向量中的不稳定性来解决它们m_NormGravityVector[],m_NormEastVector[]m_NormNorthVector[].

我会对任何人对这种方法的任何反馈都非常感兴趣。我发现它在我自己的应用程序中就像做梦一样,只要设备是平面朝上、垂直或介于两者之间的。但是,正如我在 math.stackexchange.com 文章中提到的那样,当设备接近倒置时会出现一些问题。在这种情况下,需要仔细定义自己想要的行为。

    import android.app.Activity;
    import android.hardware.Sensor;
    import android.hardware.SensorEvent;
    import android.hardware.SensorEventListener;
    import android.hardware.SensorManager;
    import android.view.Surface;

    public static class OrientationSensor implements  SensorEventListener {

    public final static int SENSOR_UNAVAILABLE = -1;

    // references to other objects
    SensorManager m_sm;
    SensorEventListener m_parent;   // non-null if this class should call its parent after onSensorChanged(...) and onAccuracyChanged(...) notifications
    Activity m_activity;            // current activity for call to getWindowManager().getDefaultDisplay().getRotation()

    // raw inputs from Android sensors
    float m_Norm_Gravity;           // length of raw gravity vector received in onSensorChanged(...).  NB: should be about 10
    float[] m_NormGravityVector;    // Normalised gravity vector, (i.e. length of this vector is 1), which points straight up into space
    float m_Norm_MagField;          // length of raw magnetic field vector received in onSensorChanged(...). 
    float[] m_NormMagFieldValues;   // Normalised magnetic field vector, (i.e. length of this vector is 1)

    // accuracy specifications. SENSOR_UNAVAILABLE if unknown, otherwise SensorManager.SENSOR_STATUS_UNRELIABLE, SENSOR_STATUS_ACCURACY_LOW, SENSOR_STATUS_ACCURACY_MEDIUM or SENSOR_STATUS_ACCURACY_HIGH
    int m_GravityAccuracy;          // accuracy of gravity sensor
    int m_MagneticFieldAccuracy;    // accuracy of magnetic field sensor

    // values calculated once gravity and magnetic field vectors are available
    float[] m_NormEastVector;       // normalised cross product of raw gravity vector with magnetic field values, points east
    float[] m_NormNorthVector;      // Normalised vector pointing to magnetic north
    boolean m_OrientationOK;        // set true if m_azimuth_radians and m_pitch_radians have successfully been calculated following a call to onSensorChanged(...)
    float m_azimuth_radians;        // angle of the device from magnetic north
    float m_pitch_radians;          // tilt angle of the device from the horizontal.  m_pitch_radians = 0 if the device if flat, m_pitch_radians = Math.PI/2 means the device is upright.
    float m_pitch_axis_radians;     // angle which defines the axis for the rotation m_pitch_radians

    public OrientationSensor(SensorManager sm, SensorEventListener parent) {
        m_sm = sm;
        m_parent = parent;
        m_activity = null;
        m_NormGravityVector = m_NormMagFieldValues = null;
        m_NormEastVector = new float[3];
        m_NormNorthVector = new float[3];
        m_OrientationOK = false;
    }

    public int Register(Activity activity, int sensorSpeed) {
        m_activity = activity;  // current activity required for call to getWindowManager().getDefaultDisplay().getRotation()
        m_NormGravityVector = new float[3];
        m_NormMagFieldValues = new float[3];
        m_OrientationOK = false;
        int count = 0;
        Sensor SensorGravity = m_sm.getDefaultSensor(Sensor.TYPE_GRAVITY);
        if (SensorGravity != null) {
            m_sm.registerListener(this, SensorGravity, sensorSpeed);
            m_GravityAccuracy = SensorManager.SENSOR_STATUS_ACCURACY_HIGH;
            count++;
        } else {
            m_GravityAccuracy = SENSOR_UNAVAILABLE;
        }
        Sensor SensorMagField = m_sm.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
        if (SensorMagField != null) {
            m_sm.registerListener(this, SensorMagField, sensorSpeed);
            m_MagneticFieldAccuracy = SensorManager.SENSOR_STATUS_ACCURACY_HIGH;     
            count++;
        } else {
            m_MagneticFieldAccuracy = SENSOR_UNAVAILABLE;
        }
        return count;
    }

    public void Unregister() {
        m_activity = null;
        m_NormGravityVector = m_NormMagFieldValues = null;
        m_OrientationOK = false;
        m_sm.unregisterListener(this);
    }

    @Override
    public void onSensorChanged(SensorEvent evnt) {
        int SensorType = evnt.sensor.getType();
        switch(SensorType) {
            case Sensor.TYPE_GRAVITY:
                if (m_NormGravityVector == null) m_NormGravityVector = new float[3];
                System.arraycopy(evnt.values, 0, m_NormGravityVector, 0, m_NormGravityVector.length);                   
                m_Norm_Gravity = (float)Math.sqrt(m_NormGravityVector[0]*m_NormGravityVector[0] + m_NormGravityVector[1]*m_NormGravityVector[1] + m_NormGravityVector[2]*m_NormGravityVector[2]);
                for(int i=0; i < m_NormGravityVector.length; i++) m_NormGravityVector[i] /= m_Norm_Gravity;
                break;
            case Sensor.TYPE_MAGNETIC_FIELD:
                if (m_NormMagFieldValues == null) m_NormMagFieldValues = new float[3];
                System.arraycopy(evnt.values, 0, m_NormMagFieldValues, 0, m_NormMagFieldValues.length);
                m_Norm_MagField = (float)Math.sqrt(m_NormMagFieldValues[0]*m_NormMagFieldValues[0] + m_NormMagFieldValues[1]*m_NormMagFieldValues[1] + m_NormMagFieldValues[2]*m_NormMagFieldValues[2]);
                for(int i=0; i < m_NormMagFieldValues.length; i++) m_NormMagFieldValues[i] /= m_Norm_MagField;  
                break;
        }
        if (m_NormGravityVector != null && m_NormMagFieldValues != null) {
            // first calculate the horizontal vector that points due east
            float East_x = m_NormMagFieldValues[1]*m_NormGravityVector[2] - m_NormMagFieldValues[2]*m_NormGravityVector[1];
            float East_y = m_NormMagFieldValues[2]*m_NormGravityVector[0] - m_NormMagFieldValues[0]*m_NormGravityVector[2];
            float East_z = m_NormMagFieldValues[0]*m_NormGravityVector[1] - m_NormMagFieldValues[1]*m_NormGravityVector[0];
            float norm_East = (float)Math.sqrt(East_x * East_x + East_y * East_y + East_z * East_z);
            if (m_Norm_Gravity * m_Norm_MagField * norm_East < 0.1f) {  // Typical values are  > 100.
                m_OrientationOK = false; // device is close to free fall (or in space?), or close to magnetic north pole.
            } else {
                m_NormEastVector[0] = East_x / norm_East; m_NormEastVector[1] = East_y / norm_East; m_NormEastVector[2] = East_z / norm_East;

                // next calculate the horizontal vector that points due north                   
                float M_dot_G = (m_NormGravityVector[0] *m_NormMagFieldValues[0] + m_NormGravityVector[1]*m_NormMagFieldValues[1] + m_NormGravityVector[2]*m_NormMagFieldValues[2]);
                float North_x = m_NormMagFieldValues[0] - m_NormGravityVector[0] * M_dot_G;
                float North_y = m_NormMagFieldValues[1] - m_NormGravityVector[1] * M_dot_G;
                float North_z = m_NormMagFieldValues[2] - m_NormGravityVector[2] * M_dot_G;
                float norm_North = (float)Math.sqrt(North_x * North_x + North_y * North_y + North_z * North_z);
                m_NormNorthVector[0] = North_x / norm_North; m_NormNorthVector[1] = North_y / norm_North; m_NormNorthVector[2] = North_z / norm_North;

                // take account of screen rotation away from its natural rotation
                int rotation = m_activity.getWindowManager().getDefaultDisplay().getRotation();
                float screen_adjustment = 0;
                switch(rotation) {
                    case Surface.ROTATION_0:   screen_adjustment =          0;         break;
                    case Surface.ROTATION_90:  screen_adjustment =   (float)Math.PI/2; break;
                    case Surface.ROTATION_180: screen_adjustment =   (float)Math.PI;   break;
                    case Surface.ROTATION_270: screen_adjustment = 3*(float)Math.PI/2; break;
                }
                // NB: the rotation matrix has now effectively been calculated. It consists of the three vectors m_NormEastVector[], m_NormNorthVector[] and m_NormGravityVector[]

                // calculate all the required angles from the rotation matrix
                // NB: see https://math.stackexchange.com/questions/381649/whats-the-best-3d-angular-co-ordinate-system-for-working-with-smartfone-apps
                float sin = m_NormEastVector[1] -  m_NormNorthVector[0], cos = m_NormEastVector[0] +  m_NormNorthVector[1];
                m_azimuth_radians = (float) (sin != 0 && cos != 0 ? Math.atan2(sin, cos) : 0);
                m_pitch_radians = (float) Math.acos(m_NormGravityVector[2]);
                sin = -m_NormEastVector[1] -  m_NormNorthVector[0]; cos = m_NormEastVector[0] -  m_NormNorthVector[1];
                float aximuth_plus_two_pitch_axis_radians = (float)(sin != 0 && cos != 0 ? Math.atan2(sin, cos) : 0);
                m_pitch_axis_radians = (float)(aximuth_plus_two_pitch_axis_radians - m_azimuth_radians) / 2;
                m_azimuth_radians += screen_adjustment;
                m_pitch_axis_radians += screen_adjustment;
                m_OrientationOK = true;                                 
            }
        }
        if (m_parent != null) m_parent.onSensorChanged(evnt);
    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        int SensorType = sensor.getType();
        switch(SensorType) {
            case Sensor.TYPE_GRAVITY: m_GravityAccuracy = accuracy; break;
            case Sensor.TYPE_MAGNETIC_FIELD: m_MagneticFieldAccuracy = accuracy; break;
        }
        if (m_parent != null) m_parent.onAccuracyChanged(sensor, accuracy);
    }
}
于 2013-05-05T15:30:06.630 回答
15

好的,我想我解决了。

我没有使用 Sensor.TYPE_ACCELEROMETER(或 TYPE_GRAVITY)和 Sensor.TYPE_MAGNETIC_FIELD,而是使用 Sensor.TYPE_ROTATION_VECTOR:

float[] roationV = new float[16];
SensorManager.getRotationMatrixFromVector(roationV, rotationVector);

float[] orientationValuesV = new float[3];
SensorManager.getOrientation(roationV, orientationValuesV);

无论手机的滚动或俯仰,这都会返回一个稳定的方位角。

如果您在此处查看表 1 下方的 Android 运动传感器,它表示 ROTATION 传感器是指南针、增强现实等的理想选择。

当您知道如何操作时,这很容易......但是,随着时间的推移,我还没有对此进行测试以查看是否引入了错误。

于 2013-05-04T19:09:35.203 回答
2

您遇到的问题可能是Gimbal lock。如果您考虑一下,当手机直立时,俯仰角为正负 90 度,那么方位角和滚动是一回事。如果您研究数学,您会发现在这种情况下,方位角+滚动或方位角-滚动都得到了很好的定义,但它们没有单独定义。因此,当俯仰角接近正负 90 度时,读数会变得不稳定。有些人选择重新映射坐标系,试图绕过这个,请参阅例如,当我的 Android 设备不平坦时,我应该如何计算方位角、俯仰角、方向?,所以也许这对你有用。

于 2013-05-03T11:57:57.080 回答
2

这是另一种获得磁航向而不受俯仰或滚动影响的方法。

private final static double PI = Math.PI;
private final static double TWO_PI = PI*2;

 case Sensor.TYPE_ROTATION_VECTOR:
                float[] orientation = new float[3];
                float[] rotationMatrix = new float[9];

                SensorManager.getRotationMatrixFromVector(rotationMatrix, rawValues);
                SensorManager.getOrientation(rotationMatrix, orientation);

                float heading = mod(orientation[0] + TWO_PI,TWO_PI);//important
                //do something with the heading
                break;



private double mod(double a, double b){
        return a % b;
    }
于 2015-10-22T17:01:36.330 回答
1

看看Mixare,一个适用于 android 和 iphone 的开源增强现实工具,它有一些很棒的东西,可以补偿手机的方向/位置以在屏幕上正确显示东西。

编辑:特别看一下处理传感器事件的MixView java 类。

于 2013-05-08T15:26:25.540 回答
-2

我发现在某些智能手机型号上,相机的激活可以改变指南针数据...... 1/10 grads......(与场景光有关)

黑色场景... 1/2 .... 非常白色的场景(10 个或更多毕业生)

于 2016-05-07T11:53:40.207 回答