I am using Cocos2d 2.0 with ARC and that's my code:
hudAndPlayerFileName = @"hud";
//...other code
hudAndPlayerFileName = [hudAndPlayerFileName stringByAppendingString:@"ST"];
I am wondering whether appending a string to another string will cause any memory leak or if, ARC, will deal with this. Is there anything in this code that may lead to leaks?