这可能是一个愚蠢的问题,因为我是 flash pro 的新手,并且不太了解。所以我有一个带有一些动作脚本(AS3)的框架,这个脚本一旦启动就会不断运行。我想要的是一种停止脚本并继续播放电影的方法。因此,例如,脚本仅在 50-100 帧之间运行。这怎么可能?
var sw = 496;
var sh = 445;
var lightRadius:Number;
var frontLight:Sprite;
var backLight:Sprite;
var blur:BlurFilter;
var textClip:mcText;
var textClipMask:mcText;
var textClipShadow:mcText;
var offsetX:Number;
var offsetY:Number;
var angle:Number;
var scaleFactor:Number;
var blackRectangle:Sprite;
var lightAndDark:Sprite;
var textAndLightHolder:Sprite;
var spotWidth:Number;
var spotHeight:Number;
var ambientShade:uint;
var lightOnBackWallColor:uint;
var oscillationAmplitude:Number;
init();
function init():void {
lightRadius = 50;
spotWidth = 80;
spotHeight = 80;
offsetX = 0;
offsetY = -25;
scaleFactor = 1.25;
/*
We define colors below.
The ambientShade is best set to a gray value. By multiplication of color values, it
controls how dark the text will be when it is not illuminated by the spotlight.
Setting ambientShade to 0x000000 (black) will cause the text to be completely invisible
when not illuminated.
The wall in the background can appear to have its own color,
by setting lightOnBackWallColor. If lightOnBackWallColor is set to a dull gray as
we have done below, the effect is of a diffused light.
*/
ambientShade = 0x111111;
lightOnBackWallColor = 0x444444;
textClip = new mcText();
textClip.x = sw/2;
textClip.y = sh/2;
textClipMask = new mcText();
textClipMask.x = sw/2;
textClipMask.y = sh/2;
textClipShadow = new mcText();
textClipShadow.scaleX = textClipShadow.scaleY = scaleFactor;
textClipShadow.transform.colorTransform = new ColorTransform(0,0,0,1);
var shadowBlur:BlurFilter = new BlurFilter(6,6);
shadowBlur.quality = BitmapFilterQuality.HIGH;
textClipShadow.filters = [shadowBlur];
textClipShadow.x = textClip.x + offsetX;
textClipShadow.y = textClip.y + offsetY;
var matrix:Matrix = new Matrix();
matrix.createGradientBox(2*spotWidth,2*spotHeight,0,-spotWidth,-spotHeight);
frontLight = new Sprite();
frontLight.graphics.beginGradientFill("radial",[0xFFFFFF,ambientShade],[1,1],[64,255],matrix);
frontLight.graphics.drawEllipse(-spotWidth,-spotHeight,2*spotWidth,2*spotHeight);
frontLight.graphics.endFill();
matrix = new Matrix();
matrix.createGradientBox(2*scaleFactor*spotWidth,2*scaleFactor*spotHeight,0,-scaleFactor*spotWidth,-scaleFactor*spotHeight);
backLight = new Sprite();
backLight.graphics.beginGradientFill("radial",[lightOnBackWallColor,0x000000],[1,1],[32,255],matrix);
backLight.graphics.drawEllipse(-scaleFactor*spotWidth,-scaleFactor*spotHeight,2*scaleFactor*spotWidth,2*scaleFactor*spotHeight);
backLight.graphics.endFill();
frontLight.x = sw/2;
frontLight.y = sh/2;
backLight.x = frontLight.x + offsetX;
backLight.y = frontLight.y + offsetY;
blackRectangle = new Sprite();
blackRectangle.graphics.beginFill(ambientShade);
var rect = textClip.getBounds(textClip);
blackRectangle.graphics.drawRect(rect.left-2, rect.top-2, rect.width+4, rect.height+4);
blackRectangle.graphics.endFill();
blackRectangle.x = sw/2;
blackRectangle.y = sh/2;
lightAndDark = new Sprite();
lightAndDark.addChild(blackRectangle);
lightAndDark.addChild(frontLight);
lightAndDark.blendMode = BlendMode.MULTIPLY;
textAndLightHolder = new Sprite();
this.addChild(backLight);
this.addChild(textClipShadow);
this.addChild(textAndLightHolder);
textAndLightHolder.addChild(textClip);
textAndLightHolder.addChild(lightAndDark);
this.addChild(textClipMask);
textAndLightHolder.mask = textClipMask;
oscillationAmplitude = (sw/2 - backLight.width/2)/scaleFactor - 2;
this.addEventListener(Event.ENTER_FRAME, onEnter);
}
function onEnter(evt:Event):void {
frontLight.x = 0.5*sw - oscillationAmplitude*Math.cos(getTimer()*0.0005);
backLight.x = 0.5*sw - scaleFactor*(0.5*sw-frontLight.x) + offsetX;
}