我有一个画布,我想在其中加载一个代表 png 图像的 Base64 字符串。但是,下面的代码只显示一个空白的白框,我不知道为什么。当我查看画布中的数据时,它看起来与从 FileReader 对象(也在下方)获取数据的画布相同。非常感谢您对推断此问题的任何帮助!
此代码显示一个白色画布:
html
<canvas id="canvas" width="114" height="114" style="z-index: 999999; display: none; padding-left: 50px"></canvas>
javascript
var websiteIconData = $('#ctl00_ContentPlaceHolder1_websiteIcon');
if (websiteIconData.val() != '') {
var canvas = document.getElementById('canvas');
var ctx = document.getElementById('canvas').getContext('2d');
var loadedImg = new Image();
loadedImg.onload = function () {
ctx.drawImage(this, 0, 0);
Debugger.log(ctx);
};
loadedImg.src = websiteIconData.val();
canvas.style.display = 'block';
}
此代码显示图像:
$('#loadWebsiteIcon').on({
change: function (ev) {
var reader = new FileReader();
reader.onload = function (e) {
function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
var img = new Image();
img.onload = function () {
var MAX_WIDTH = 114;
var MAX_HEIGHT = 114;
var width = img.width;
var height = img.height;
if (width > MAX_WIDTH) {
width = MAX_WIDTH;
}
if (height > MAX_HEIGHT) {
height = MAX_HEIGHT;
}
ctx.drawImage(img, 0, 0, width, height);
for (var i = 0; i <= document.images.length; i++) {
}
Debugger.log(ctx);
};
img.src = e.target.result;
}
draw();
};
reader.readAsDataURL(ev.target.files[0]);
var canvas = document.getElementById('canvas');
canvas.style.display = 'block';
var imgData = canvas.toDataURL();
$('#ctl00_ContentPlaceHolder1_websiteIcon').val(imgData);
Debugger.log(imgData);
}
});