我这里有两个精灵 easyEnemy 和 BullDozer。easyEnemy 每秒生成一次。推土机随机出现。
我将推土机 Zindex = 10 设置为 easyEnemy 我什么也没设置。
我想首先展示推土机easyEnemy。但它不起作用。我在调用现场推土机之前调用 sortChildren()。但这没有任何意义。
public class Bulldozer extends PixelPerfectAnimatedSprite {
public Bulldozer(float pX, float pY,
PixelPerfectTiledTextureRegion pTiledTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager) {
super(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager);
// SET z-INDEX FOR THIS
setZIndex(20);
}
}
在 GameScene 中,我将 easyEnemy 和 BullDozer 都称为。首先调用easyEnemy,然后调用bulDozer。
编辑:添加代码
class GameScene extends Scene{
GameScene(){
// constructor
createEasyEnemy();
CreateBullDOzer();
sortChildren();
}
public synchronized void createEasyEnemy(final float attackDuration,
final float minTime, final float maxTime) {
try {
float delayTimer = attackDuration;
aTimerHandler = new TimerHandler(delayTimer, true,
new ITimerCallback() {
@Override
public void onTimePassed(TimerHandler pTimerHandler) {
//
isEasyEnemyCreated = true;
engine.unregisterUpdateHandler(pTimerHandler);
final EasyEnemy aEasyEnemy = aEasyEnemyPoolObj
.obtainPoolItem();
if (!aEasyEnemy.hasParent()) {
attachChild(aEasyEnemy);
}
aEasyEnemy.init(minTime, maxTime);
registerTouchArea(aEasyEnemy);
easyEnemyLinkedList.add(aEasyEnemy);
}
});
registerUpdateHandler(aTimerHandler);
} catch (Exception e) {
Log.e("--CreateEasyEnemy-Error", "" + e);
}
}
}
我怎样才能做到这一点?