这与可见性无关。它与布局管理器的工作方式有关。
JFrame 的默认布局管理器是 BorderLayout。当您将组件添加到框架而不指定约束时,组件将添加到中心。然而,只有一个组件可以添加到 CENTER,所以只有最后一个添加的组件被绘制。
您的组件代码不正确。为了使组件被绘制,它需要具有首选大小和大小。布局管理器将使用布局管理器的规则及其首选大小来确定大小。
您的代码恰好可以工作,因为 BorderLayout 的 CENTER 规则是为组件提供所有可用空间。在您的情况下为 800x800(减去框架的边框)。
编辑:
我应该使用允许它们相互重叠的布局管理器将组件添加到 JPanel 吗?
您仍然需要实现 getPreferredSize(..) 方法。首选尺寸需要考虑 x/y 位置以及矩形的宽度/高度。完成此操作后,您可能可以使用布局管理器。但是,没有提供这种支持的标准布局管理器。
但是,您可以使用重叠布局。
另一种方法是让您的组件始终在组件的偏移量 (0, 0) 处绘制矩形。然后,您将使用组件的 setLocation(...) 方法定位组件。这是在 Swing 中如何使用组件的更一般的方法。几天前,我碰巧有一门课,我正在玩这个。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import javax.swing.JComponent;
/**
* A component that will paint a Shape object. Click detection will be
* determined by the Shape itself, not the bounding Rectangle of the Shape.
*
* Shape objects can be created with an X/Y offset. These offsets will
* be ignored and the Shape will always be painted at (0, 0) so the Shape is
* fully contained within the component.
*
* The foreground color will be used to "fill" the Shape.
*/
public class ShapeComponent extends JComponent
{
private Shape shape;
private boolean antiAliasing = true;
/**
* Create a ShapeComponent that is painted black.
*
* @param shape the Shape to be painted
*/
public ShapeComponent(Shape shape)
{
this(shape, Color.BLACK);
}
/**
* Create a ShapeComponent that is painted filled and outlined.
*
* @param shape the Shape to be painted
* @param color the color of the Shape
*/
public ShapeComponent(Shape shape, Color color)
{
setShape( shape );
setForeground( color );
setOpaque( false );
}
/**
* Get the Shape of the component
*
* @returns the the Shape of the compnent
*/
public Shape getShape()
{
return shape;
}
/**
* Set the Shape for this component
*
* @param shape the Shape of the component
*/
public void setShape(Shape shape)
{
this.shape = shape;
revalidate();
repaint();
}
/**
* Use AntiAliasing when painting the shape
*
* @returns true for AntiAliasing false otherwise
*/
public boolean isAntiAliasing()
{
return antiAliasing;
}
/**
* Set AntiAliasing property for painting the Shape
*
* @param antiAliasing true for AntiAliasing, false otherwise
*/
public void setAntiAliasing(boolean antiAliasing)
{
this.antiAliasing = antiAliasing;
revalidate();
repaint();
}
/**
* {@inheritDoc}
*/
@Override
public Dimension getPreferredSize()
{
// Include Border insets and Shape bounds
Insets insets = getInsets();
Rectangle bounds = shape.getBounds();
// Determine the preferred size
int width = insets.left + insets.right + bounds.width;
int height = insets.top + insets.bottom + bounds.height;
return new Dimension(width, height);
}
/**
* {@inheritDoc}
*/
@Override
public Dimension getMinimumSize()
{
return getPreferredSize();
}
/**
* {@inheritDoc}
*/
@Override
public Dimension getMaximumSize()
{
return getPreferredSize();
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
// Graphics2D is required for antialiasing and painting Shapes
Graphics2D g2d = (Graphics2D)g.create();
if (isAntiAliasing())
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// Shape translation (ie. non-zero X/Y position in bounding rectangle)
// and Border insets.
Rectangle bounds = shape.getBounds();
Insets insets = getInsets();
// Do all translations at once
g2d.translate(insets.left - bounds.x, insets.top - bounds.y);
// Fill the Shape
g2d.fill( shape );
g2d.dispose();
}
/**
* Determine if the point is in the bounds of the Shape
*
* {@inheritDoc}
*/
@Override
public boolean contains(int x, int y)
{
Rectangle bounds = shape.getBounds();
Insets insets = getInsets();
// Check to see if the Shape contains the point. Take into account
// the Shape X/Y coordinates, Border insets and Shape translation.
int translateX = x + bounds.x - insets.left;
int translateY = y + bounds.y - insets.top;
return shape.contains(translateX, translateY);
}
}
此代码比您的组件更灵活,因为您可以创建圆形、矩形或任何其他形状。基本代码是:
Shape circle = new Ellipse2D.Double(0, 0, 25, 25);
ShapeComponent sc = new ShapeComponent(circle, Color.RED);
circle.setLocation(400, 400);
您还想使用特殊的布局。因此,请查看可用于组件随机位置的Drag Layout 。