我正在使用libGDX和Tiled来制作 RPG。我已经有很多东西在工作:标题屏幕,一个测试屏幕,上面加载了我的地图。我可以读取我放在地图和某些图块上的属性。我也可以在地图和所有东西上移动,但我现在想弄清楚的是:
如何从对象层渲染地图对象并处理碰撞?
我想为我的碰撞层使用 Tiled 的对象层。IE:在我不希望角色通过的某些图块/区域周围放置形状。
这是我到目前为止所拥有的:
package rawct.awakening;
import java.lang.reflect.Method;
import java.util.Iterator;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.maps.MapObject;
import com.badlogic.gdx.maps.MapObjects;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTile;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.maps.tiled.TiledMapTileSet;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
public class GameMap extends TiledMap {
private String TAG = "GameMap";
private TmxMapLoader loader = new TmxMapLoader();
private OrthogonalTiledMapRenderer mRender;
private TiledMap gamemap;
private TiledMapTileLayer mapTiles;
private ObjectMap<TiledMapTile, Boolean> Blocked;
private ObjectMap<TiledMapTile, Boolean> Event;
private MapObjects mObjects = new MapObjects();
private MapObject mObj;
public void draw(OrthographicCamera cam){
mRender.setView(cam);
mRender.render();
// Should render my map object?
mRender.renderObject(mObj);
}
public GameMap(String Map){
Blocked = new ObjectMap<TiledMapTile, Boolean>();
Event = new ObjectMap<TiledMapTile, Boolean>();
gamemap = loader.load("maps/"+Map+".tmx");
mRender = new OrthogonalTiledMapRenderer(gamemap);
loadMap(gamemap);
}
private Cell getCellAt(float x, float y){
return mapTiles.getCell((int)x, (int)y);
}
private TiledMapTile getTileAt(float x, float y){
Cell cell = getCellAt(x, y);
return cell != null ? cell.getTile() : null;
}
public boolean isTileBlocked(float x, float y){
try {
return Blocked.get(getTileAt(x, y));
} catch (Exception e) {
Gdx.app.log(TAG, e.toString());
return false;
}
}
private void loadMap(TiledMap map) {
String sI = null;
Blocked.clear();
Event.clear();
try{
mapTiles = (TiledMapTileLayer)map.getLayers().get(0);
mObjects = map.getLayers().get("Testing").getObjects();
} catch (Exception e) {
Gdx.app.log(TAG, e.toString());
}
Gdx.app.log(TAG, "Objects:"+mObjects.getCount());
for(Iterator<MapObject> mObjs = mObjects.iterator(); mObjs.hasNext();){
// I have set just about everything possible(I only have one object at the moment so mObj only gets set once.
mObj = mObjs.next();
Gdx.app.log(TAG, "Obj:"+mObj.getName());
mObj.setColor(Color.GREEN);
mObj.setOpacity(1f);
mObj.setVisible(true);
// try {
// Method Test = getClass().getDeclaredMethod((String) mObj.getProperties().get("Func"));
// Test.invoke(this);
// } catch (Exception e) {
// Gdx.app.log(TAG, e.toString());
// }
}
Array<String> sTilesets = new Array<String>();
TiledMapTile tile;
try {
for(Iterator<TiledMapTileSet> tilesets = map.getTileSets().iterator(); tilesets.hasNext();){
sI = tilesets.next().getName();
sTilesets.add(sI);
}
int tCount = sTilesets.size;
for(int i = 0; i < tCount; i++){
for(Iterator<TiledMapTile> tiles = map.getTileSets().getTileSet(sTilesets.get(i)).iterator(); tiles.hasNext();){
tile = tiles.next();
if(tile.getProperties().containsKey("blocked")){
//Gdx.app.log(TAG, "Tile:" + tile.getId() + " blocked!");
}
if(tile.getProperties().containsKey("name")){
//Gdx.app.log(TAG, "Name:" + tile.getProperties().get("name"));
}
boolean blocked = Boolean.parseBoolean(tile.getProperties().get("blocked", "false", String.class));
boolean event = Boolean.parseBoolean(tile.getProperties().get("event", "false", String.class));
Blocked.put(tile, blocked);
Event.put(tile, event);
}
}
Gdx.app.log(TAG, "Map Loaded!");
} catch (Exception e) {
Gdx.app.log(TAG, "Error:" + e.toString());
}
}
public TiledMap getMap(){
return gamemap;
}
}