我正在尝试绘制一个简单的立方体并在向左箭头键和向下右键(分别为左方向和右方向)上沿屏幕移动它。我对gluOrtho2d(leftortho,rightortho,bottomortho,toportho)没有确切的想法。我试过 glOrtho(leftortho,rightortho,bottomortho,toportho,-1.0,1.0) 有六个参数,但结果是一样的。立方体移动到右上角并消失了..我需要这方面的帮助..
double leftortho=5.0,rightortho=1.0,bottomortho=5.0,toportho=1.0;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glutWireCube (1.0);
gluOrtho2D(leftortho,rightortho,bottomortho,toportho);
glFlush ();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
}
float move_unit = 0.001;
void keyboardown(int key, int x, int y)
{
switch (key)
{
case GLUT_KEY_RIGHT:
{
leftortho+=move_unit;
rightortho+=move_unit;
//bottomortho+=move_unit;
//toportho+=move_unit;
break;
}
case GLUT_KEY_LEFT:
{
leftortho-=move_unit;
rightortho-=move_unit;
//bottomortho-=move_unit;
//toportho-=move_unit;
break;
}
case GLUT_KEY_UP:
//posY+=move_unit;;
break;
case GLUT_KEY_DOWN:
// posY-=move_unit;;
break;
default:
break;
}
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutSpecialFunc(keyboardown);
glutMainLoop();
return 0;
}