我从另一个问题https://stackoverflow.com/a/16067463/837244复制了我的答案,它应该可以解决您的问题:
我以前在小班下面写过这个。你可以利用它。后一个函数获取整个屏幕的截图(并且它是从苹果的指南中获得的,所以它绝对是安全的)。我添加的第一部分处理不同的比例(视网膜或常规)。愿它有所帮助。
#import "ScreenshotTaker.h"
#import <QuartzCore/QuartzCore.h>
@implementation ScreenshotTaker
+(UIImage *) captureRectOfScreen:(CGRect) rect
{
UIImage *wholeScreen = [ScreenshotTaker screenshot];
//Add status bar height
rect.origin.y += UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation) ? [[UIApplication sharedApplication] statusBarFrame].size.width : [[UIApplication sharedApplication] statusBarFrame].size.height;
//NSLog(@"%@",NSStringFromCGSize([wholeScreen size]));
CGFloat scale = wholeScreen.scale;
rect.origin.x *= scale;
rect.origin.y *= scale;
rect.size.width *= scale;
rect.size.height *= scale;
UIImage *cropped = [UIImage imageWithCGImage:CGImageCreateWithImageInRect([wholeScreen CGImage], rect) scale:wholeScreen.scale orientation:wholeScreen.imageOrientation];
//NSLog(@"Whole Screen Capt :%@ Scale: %f",NSStringFromCGSize([wholeScreen size]), wholeScreen.scale);
//NSLog(@"Rect to Crop :%@ Cropped :%@",NSStringFromCGRect(rect), NSStringFromCGSize([cropped size]));
return cropped;
}
+(UIImage *) screenshot
{
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
else
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
// Iterate over every window from back to front
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
{
// -renderInContext: renders in the coordinate space of the layer,
// so we must first apply the layer's geometry to the graphics context
CGContextSaveGState(context);
// Center the context around the window's anchor point
CGContextTranslateCTM(context, [window center].x, [window center].y);
// Apply the window's transform about the anchor point
CGContextConcatCTM(context, [window transform]);
// Offset by the portion of the bounds left of and above the anchor point
CGContextTranslateCTM(context,
-[window bounds].size.width * [[window layer] anchorPoint].x,
-[window bounds].size.height * [[window layer] anchorPoint].y);
// Render the layer hierarchy to the current context
[[window layer] renderInContext:context];
// Restore the context
CGContextRestoreGState(context);
}
}
// Retrieve the screenshot image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
@end