我正在创建一个使用 Sphero 机器人球的游戏。当游戏开始/恢复时,它会检查配对或连接的球。如果蓝牙关闭,或者没有配对球,它会隐藏连接窗口。如果有球配对但未连接,则转到此功能。
// If the user clicked a Sphero and it failed to connect, this event will be fired
@Override
public void onRobotConnectionFailed(Robot robot) {
Log.d("activity", "onRobotConnectionFailed");
removeConnectionView();
}
它在以下方法中崩溃。
private void removeConnectionView() {
mFrameLayout.removeView(mSpheroConnectionView);
mSpheroConnectionView = null;
}
此功能适用于彼此可能的结果。这是错误。
Thread [<14> Thread-2606] (Suspended (exception ViewRootImpl$CalledFromWrongThreadException))
<VM does not provide monitor information>
ViewRootImpl.checkThread() line: 5031
ViewRootImpl.invalidateChildInParent(int[], Rect) line: 998
FrameLayout(ViewGroup).invalidateChild(View, Rect) line: 4358
ImageView(View).invalidate(boolean) line: 10565
ImageView(View).invalidate() line: 10520
ImageView.invalidateDrawable(Drawable) line: 202
XDrawable(Drawable).invalidateSelf() line: 382
XDrawable(Drawable).setVisible(boolean, boolean) line: 578
ImageView.onDetachedFromWindow() line: 1196
ImageView(View).dispatchDetachedFromWindow() line: 12136
FrameLayout(ViewGroup).dispatchDetachedFromWindow() line: 2824
RelativeLayout(ViewGroup).dispatchDetachedFromWindow() line: 2824
SpheroConnectionView$SpheroItemView(ViewGroup).dispatchDetachedFromWindow() line: 2824
SpheroConnectionView$SpheroListView(ViewGroup).dispatchDetachedFromWindow() line: 2824
SpheroConnectionView(ViewGroup).dispatchDetachedFromWindow() line: 2824
FrameLayout(ViewGroup).removeViewInternal(int, View) line: 3943
FrameLayout(ViewGroup).removeViewInternal(View) line: 3918
FrameLayout(ViewGroup).removeView(View) line: 3850
discgroove.removeConnectionView() line: 233
discgroove.access$4(discgroove) line: 232
discgroove$2.onRobotConnectionFailed(Robot) line: 191
SpheroConnectionView$4.onRobotConnectionFailed(Robot) line: 157
RobotProvider.update(Observable, Object) line: 570
Robot(Observable).notifyObservers(Object) line: 138
Robot.setConnected(boolean) line: 300
DeviceConnection$4.run() line: 378