所以这是我的 Game1 课:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GameName2
{
public class Game1 : Game
{
GraphicsDeviceManager _graphics;
SpriteBatch _spriteBatch;
Texture2D _bg;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
_spriteBatch = new SpriteBatch(GraphicsDevice);
_bg = Content.Load<Texture2D>(@"Loading");
// TODO: use this.Content to load your game content here
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
_spriteBatch.Draw(_bg,
new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
null,
Color.White,
0,
Vector2.Zero,
SpriteEffects.None,
0);
base.Draw(gameTime);
}
}
}
我在我的项目中创建了一个“内容”文件夹,并将 Loading.xnb 添加为现有项目。然后,我将 Loading.xnb 的 Build Action 更改为“Content”,将 Copy to Output 更改为“Copy Always”。
但是当我编译它时,这部分会抛出 System.InvalidOperationException
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
_spriteBatch.Draw(_bg,
new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
null,
Color.White,
0,
Vector2.Zero,
SpriteEffects.None,
0);
base.Draw(gameTime);
}
特别是在 _spriteBatch.Draw(.......) 方法。有人可以帮助我吗?谢谢。