我正在尝试检测与地形的碰撞,这是通过修改平面的垂直高度创建的。
但 Raycaster 仅在大约 10% 的尝试中正确检测到碰撞。您可以在以下示例中看到其中一个未正确检测到的交叉点:http: //cerno.ch/~kamen/threejs/test.html
我究竟做错了什么?
编辑:这是jsfiddle
var camera, scene, renderer, gump = 0;
var geometry, material, mesh, map, axis, ray;
init();
animate();
function init() {
//Create cam, so we can see what's happening
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.x = 500;
camera.position.y = 300;
//Init scene
scene = new THREE.Scene();
//Load terrain material
material = new THREE.MeshBasicMaterial( { color: 0xff6666, wireframe: false } );
geometry = new THREE.PlaneGeometry(128, 128, 127, 127);
mesh = new THREE.Mesh( geometry, material );
mesh.scale.set(50,50,50);
mesh.rotation.x = -Math.PI/2;
scene.add( mesh );
//Create axis with position and rotation of ray
axis = new THREE.AxisHelper( 100 );
axis.position = new THREE.Vector3(333.2637, 216.6575, -515.6349);
axis.rotation = new THREE.Vector3(1.6621025025, 0.119175114, -2.2270436357);
axis.scale.z = 10;
scene.add(axis);
//Create actual ray, use axis position and rotation
ray = new THREE.Raycaster();
ray.ray.origin.copy(axis.position);
ray.ray.direction.copy(axis.rotation);
//Renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
if (mesh)
{
var intersecionts = ray.intersectObject(mesh);
if (intersecionts.length > 0)
{
//Never actually happens
console.log("OK");
}
//Move axis so you can see, that it clearly goes throught mesh object
axis.translateZ(Math.cos(gump) * 2);
gump += 0.01;
//Focus camera on axis
camera.lookAt(axis.position);
}
renderer.render( scene, camera );
}
编辑:根据要求添加系统规格:
视窗 7 64 位
铬 26.0.1410
三人组 57
显卡:GTX 560 Ti