0

我想使用Boost Asio从串口读取可变长度消息。我想阅读并等待足够长的时间以确保线路空闲,但我不想完全阻塞。

以下代码是我到目前为止所拥有的,我正在对其进行测试:

long readData(void *_pData, unsigned long _uSize, size_t millis)
{
    size_t n = 0;    // n will return the message size.
    if (millis > 0)  // millis is the acceptable idle time, 0 is invalid in my case.
    {
        size_t uBytesTransferred = 0;
        boost::asio::deadline_timer timeout(m_ioService);
        ReadCallback readCallback(uBytesTransferred, timeout);
        WaitCallback waitCallback(m_port);

        while (_uSize - (unsigned long)n > 0)
        {
            // Setup asynchronous read with timeout
            m_ioService.reset();
            m_port.async_read_some(boost::asio::buffer((char*)_pData + n, _uSize - (unsigned long)n), readCallback);
            timeout.expires_from_now(boost::posix_time::milliseconds(millis));
            timeout.async_wait(waitCallback);

            // Block until asynchronous callbacks are finished
            m_ioService.run();

            // Continue if any bytes were received, stop otherwise
            if (uBytesTransferred > 0)
            {
                n += uBytesTransferred;
                m_uBytesReceived += uBytesTransferred;
            }
            else
            {
                break;
            }
        }
    }
    return n;
}

我想知道这是否是使用 Boost Asio 执行此操作的正确方法(即读取直到线路空闲)?

这是我的回调处理程序:

struct ReadCallback
{
    ReadCallback(std::size_t &_uBytesTransferred, boost::asio::deadline_timer &_timeout)
        :m_uBytesTransferred(_uBytesTransferred), m_timeout(_timeout)
    {}

    void operator()(const boost::system::error_code &_error, std::size_t _uBytesTransferred)
    {
        m_uBytesTransferred = _uBytesTransferred;
        if (!_error && (_uBytesTransferred > 0) )
        {
            m_timeout.cancel();
        }
    }

    std::size_t                        &m_uBytesTransferred;
    boost::asio::deadline_timer        &m_timeout;

    private:
        ReadCallback();
        ReadCallback &operator=(const ReadCallback&);
};

struct WaitCallback
{
    WaitCallback(boost::asio::serial_port &_port)
        :m_port(_port)
    {}

    void operator()(const boost::system::error_code &_error)
    {
        if (!_error)
        {
            m_port.cancel();
        }
    }

    boost::asio::serial_port &m_port;

    private:
        WaitCallback();
        WaitCallback &operator=(const WaitCallback&);
};
4

2 回答 2

0

当您说您“不想完全阻塞”时,这表明您最好创建一个单独的线程来处理套接字 I/O。这样您的主线程就可以用于其他处理。我在我的客户端中使用了 2 个线程。一个线程处理从服务器接收到的消息,另一个线程处理向服务器发送消息。我的客户与多台服务器通话。这是代码:

#include "StdAfx.h"
#include "SSLSocket.h"

boost::shared_ptr< boost::asio::io_service > SSLSocket::IOService;
bool SSLSocket::LobbySocketOpen = false;
SSLSocket* SSLSocket::pSSLLobby = 0;
int SSLSocket::StaticInit = 0;
Callback SSLSocket::CallbackFunction;
BufferManagement SSLSocket::BufMang;
volatile bool SSLSocket::ReqAlive = true;
Logger SSLSocket::Log;
HANDLE SSLSocket::hEvent;
bool SSLSocket::DisplayInHex;
ConcurrentMsgQueue SSLSocket::SendMsgQ;
bool SSLSocket::RcvThreadCreated = 0;
BufferManagement* Message::pBufMang;
bool SSLSocket::ShuttingDown = false;
std::vector<SSLSocket *> SocketList;

SSLSocket::SSLSocket(const bool logToFile, const bool logToConsole, const bool displayInHex,
   const LogLevel levelOfLog, const string& logFileName, const int bufMangLen) : pSocket(0)
{
   // SSLSocket Constructor.
   // If the static members have not been intialized yet, then initialize them.
   LockCode = new Lock();
   if (!StaticInit)
   {
      SocketList.push_back(this);
      DisplayInHex = displayInHex;
      BufMang.Init(bufMangLen);
      Message::SetBufMang(&BufMang);
      // This constructor enables logging according to the vars passed in.
      Log.Init(logToFile, logToConsole, levelOfLog, logFileName);
      StaticInit = 1;
      hEvent = CreateEvent(NULL, false, false, NULL);
      // Define the ASIO IO service object.
      // IOService = new boost::shared_ptr<boost::asio::io_service>(new boost::asio::io_service);
      boost::shared_ptr<boost::asio::io_service> IOServ(new boost::asio::io_service);
      IOService = IOServ;
      pSSLLobby = this;
   }
}

SSLSocket::~SSLSocket(void)
{
   if (pSocket)
      delete pSocket;
   if (--StaticInit == 0)
      CloseHandle(hEvent);
}

void SSLSocket::Connect(SSLSocket* psSLS, const string& serverPath, string& port)
{
   // Connects to the server.
   // serverPath - specifies the path to the server.  Can be either an ip address or url.
   // port - port server is listening on.
   //
   try
   {
      LockCode->Acquire(); // Single thread the code.
      // Locking CodeLock(SocketLock); // Single thread the code.
      // If the user has tried to connect before, then make sure everything is clean before trying to do so again.
      if (pSocket)
      {
         delete pSocket;
         pSocket = 0;
      }                                                                                                  
      // If serverPath is a URL, then resolve the address.
      if ((serverPath[0] < '0') || (serverPath[0] > '9')) // Assumes that the first char of the server path is not a number when resolving to an ip addr.
      {
         // Create the resolver and query objects to resolve the host name in serverPath to an ip address.
         boost::asio::ip::tcp::resolver resolver(*IOService);
         boost::asio::ip::tcp::resolver::query query(serverPath, port);
         boost::asio::ip::tcp::resolver::iterator EndpointIterator = resolver.resolve(query);
         // Set up an SSL context.
         boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
         // Specify to not verify the server certificiate right now.
         ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
         // Init the socket object used to initially communicate with the server.
         pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
         //
         // The thread we are on now, is most likely the user interface thread.  Create a thread to handle all incoming socket work messages.
         // Only one thread is created to handle the socket I/O reading and another thread is created to handle writing.
         if (!RcvThreadCreated)
         {
            WorkerThreads.create_thread(boost::bind(&SSLSocket::RcvWorkerThread, this));
            RcvThreadCreated = true;
            WorkerThreads.create_thread(boost::bind(&SSLSocket::SendWorkerThread, this));
         }
         // Try to connect to the server.  Note - add timeout logic at some point.
         boost::asio::async_connect(pSocket->lowest_layer(), EndpointIterator,
            boost::bind(&SSLSocket::HandleConnect, this, boost::asio::placeholders::error));
      }
      else
      {
         // serverPath is an ip address, so try to connect using that.
         //
         // Create an endpoint with the specified ip address.
         const boost::asio::ip::address IP(boost::asio::ip::address::from_string(serverPath));
         int iport = atoi(port.c_str());
         const boost::asio::ip::tcp::endpoint EP(IP, iport);
         // Set up an SSL context.
         boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
         // Specify to not verify the server certificiate right now.
         ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
         // Init the socket object used to initially communicate with the server.
         pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
         //
         // Try to connect to the server.  Note - add timeout logic at some point.
         //pSocket->core_.engine_.do_connect(void*, int);
         // pSocket->next_layer_.async_connect(EP, &SSLSocket::HandleConnect)
         // pSocket->next_layer().async_connect(EP, &SSLSocket::HandleConnect);
         boost::system::error_code EC;
         pSocket->next_layer().connect(EP, EC);
         if (EC)
         {
            // Log an error.  This worker thread should exit gracefully after this.
            stringstream ss;
            ss << "SSLSocket::Connect: connect failed to " << sClientIp << " : " << uiClientPort << ".  Error: " << EC.message() + ".\n";
            Log.LogString(ss.str(), LogError);
         }
         HandleConnect(EC);
         // boost::asio::async_connect(pSocket->lowest_layer(), EP,
         //   boost::bind(&SSLSocket::HandleConnect, this, boost::asio::placeholders::error));
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::Connect: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
   LockCode->Release();
}

void SSLSocket::SendToServer(const int bytesInMsg, Byte* pBuf)
{
   // This method creates a msg object and saves it in the SendMsgQ object.
   // sends the number of bytes specified by bytesInMsg in pBuf to the server.
   //
   Message* pMsg = Message::GetMsg(this, bytesInMsg, pBuf);
   SendMsgQ.Push(pMsg);
   // Signal the send worker thread to wake up and send the msg to the server.
   SetEvent(hEvent);
}


void SSLSocket::SendWorkerThread(SSLSocket* psSLS)
{
   // This thread method gets called to process the messages to be sent to the server.
   //
   // Since this has to be a static method, call a method on the class to handle server requests.
   psSLS->ProcessSendRequests();
}

void SSLSocket::ProcessSendRequests()
{
   // This method handles sending msgs to the server.
   //
   std::stringstream ss;
   DWORD WaitResult;
   Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " started.\n", LogInfo);
   // Loop until the user quits, or an error of some sort is thrown.
   try
   {
      do
      {
         // If there are one or more msgs that need to be sent to a server, then send them out.
         if (SendMsgQ.Count() > 0)
         {
            Message* pMsg = SendMsgQ.Front();
            SSLSocket* pSSL = pMsg->pSSL;
            SendMsgQ.Pop();
            const Byte* pBuf = pMsg->pBuf;
            const int BytesInMsg = pMsg->BytesInMsg;
            boost::system::error_code Error;
            LockCode->Acquire(); // Single thread the code.
            // Locking CodeLock(SocketLock); // Single thread the code.
            try
            {
               boost::asio::async_write(*pSSL->pSocket, boost::asio::buffer(pBuf, BytesInMsg), boost::bind(&SSLSocket::HandleWrite, this,
                  boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
            }
            catch (std::exception& e)
            {
               stringstream ss;
               ss << "SSLSocket::ProcessSendRequests: threw an error - " << e.what() << ".\n";
               Log.LogString(ss.str(), LogError);
               // Stop();
            }
            ss.str(std::string());
            ss << "SSLSocket::ProcessSendRequests: # bytes sent = " << BytesInMsg << "\n";
            Log.LogString(ss.str(), LogDebug2);
            Log.LogBuf(pBuf, BytesInMsg, DisplayInHex, LogDebug3);
            LockCode->Release();
         }
         else
         {
            // Nothing to send, so go into a wait state.
            WaitResult = WaitForSingleObject(hEvent, INFINITE);
            if (WaitResult != 0L)
            {
               Log.LogString("SSLSocket::ProcessSendRequests: WaitForSingleObject event error.  Code = " + Logger::NumberToString(GetLastError()) + ". \n", LogError);
            }
         }
      } while (ReqAlive);
      Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " done.\n", LogInfo);
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::ProcessSendRequests: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
   // This method is called after a msg has been written out to the socket.  Nothing to do really since reading is handled by the HandleRead method.
   //
   std::stringstream ss;
   try
   {
      if (error)
      {
         ss << "SSLSocket::HandleWrite: failed - " << error.message() << ".\n";
         Log.LogString(ss.str(), LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::RcvWorkerThread(SSLSocket* psSLS)
{
   // This is the method that gets called when the receive thread is created by this class.
   // This thread method focuses on processing messages received from the server.
   //
   // Since this has to be a static method, call a method on the class to handle server requests.
   psSLS->InitAsynchIO();
}

void SSLSocket::InitAsynchIO()
{
   // This method is responsible for initiating asynch i/o.
   boost::system::error_code Err;
   string s;
   stringstream ss;
   //
   try
   {
      ss << "SSLSocket::InitAsynchIO: Worker thread - " << Logger::NumberToString(boost::this_thread::get_id()) << " started.\n";
      Log.LogString(ss.str(), LogInfo);
      // Enable the handlers for asynch i/o.  The thread will hang here until the stop method has been called or an error occurs.
      // Add a work object so the thread will be dedicated to handling asynch i/o.
      boost::asio::io_service::work work(*IOService);
      IOService->run();
      Log.LogString("SSLSocket::InitAsynchIO: receive worker thread done.\n", LogInfo);
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleConnect(const boost::system::error_code& error)
{
   // This method is called asynchronously when the server has responded to the connect request.
   std::stringstream ss;
   try
   {
      if (!error)
      {
         pSocket->async_handshake(boost::asio::ssl::stream_base::client,
            boost::bind(&SSLSocket::HandleHandshake, this, boost::asio::placeholders::error));
         ss << "SSLSocket::HandleConnect: From worker thread " << Logger::NumberToString(boost::this_thread::get_id()) << ".\n";
         Log.LogString(ss.str(), LogInfo);
      }
      else
      {
         // Log an error.  This worker thread should exit gracefully after this.
         ss << "SSLSocket::HandleConnect: connect failed to " << sClientIp << " : " << uiClientPort << ".  Error: " << error.message() + ".\n";
         Log.LogString(ss.str(), LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleHandshake(const boost::system::error_code& error)
{
   // This method is called asynchronously when the server has responded to the handshake request.
   std::stringstream ss;
   try
   {
      if (!error)
      {
         // Try to send the first message that the server is expecting.  This msg tells the server we want to connect.
         // The first 4 bytes specifies the msg length after the first 4 bytes.  The next 2 bytes specifies the msg type.
         // The next 4 bytes specifies the source code.  The next 13 bytes specifies the msg "AttackPoker".
         // The next 2 bytes specifies the locale length.  The last 2 bytes specifies the locale - en for English.
         //
         unsigned char Msg[27] = {0x17, 0x00, 0x00, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x41,
            0x74, 0x74, 0x61, 0x63, 0x6b, 0x50, 0x6f, 0x6b, 0x65, 0x72, 0x02, 0x00, 0x65, 0x6e};
         boost::system::error_code Err;
         //
         if (pSSLLobby == this)
            LobbySocketOpen = true;
         sClientIp = pSocket->lowest_layer().remote_endpoint().address().to_string();
         uiClientPort = pSocket->lowest_layer().remote_endpoint().port();
         ReqAlive = true;
         // boost::asio::async_write(*pSocket, boost::asio::buffer(Msg), boost::bind(&SSLSocket::HandleFirstWrite, this,
         //   boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         int Count = boost::asio::write(*pSocket, boost::asio::buffer(Msg), boost::asio::transfer_exactly(27), Err);
         if (Err)
         {
            ss << "SSLSocket::HandleHandshake: write failed - " << error.message() << ".\n";
            Log.LogString(ss.str(), LogInfo);
         }
         HandleFirstWrite(Err, Count);
         // boost::asio::async_write(pSocket, boost::asio::buffer(Msg, 27), boost::bind(&SSLSocket::HandleWrite, this,
         // boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         ss.str("");
         ss << "SSLSocket::HandleHandshake: From worker thread " << boost::this_thread::get_id() << ".\n";
      }
      else
      {
         ss << "SSLSocket::HandleHandshake: failed - " << error.message() << ".\n";
         IOService->stop();
      }
      Log.LogString(ss.str(), LogInfo);
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleFirstWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
   // This method is called after a msg has been written out to the socket.
   std::stringstream ss;
   try
   {
      if (!error)
      {
         // boost::asio::async_read(pSocket, boost::asio::buffer(reply_, bytesTransferred), boost::bind(&SSLSocket::handle_read,
         //   this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         // boost::asio::async_read(pSocket, boost::asio::buffer(reply_, 84), boost::bind(&SSLSocket::handle_read,
         //   this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         // Locking CodeLock(ReadLock); // Single thread the code.
         // Signal the other threads that msgs are now ready to be sent and received.
         // boost::asio::async_read(pSocket, boost::asio::buffer(pRepBuf), boost::asio::transfer_exactly(4), boost::bind(&SSLSocket::HandleRead,
         //  this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         //
         // Notify the UI that we are now connected.  Create a 6 byte msg for this.
         pDataBuf = BufMang.GetPtr(6);
         BYTE* p = pDataBuf;
         // Create msg type 500
         *p = 244;
         *++p = 1;
         CallbackFunction(this, 2, (void*)pDataBuf);
         // Get the 1st 4 bytes of the next msg, which is always the length of the that msg.
         pDataBuf = BufMang.GetPtr(MsgLenBytes);

         // int i1=1,i2=2,i3=3,i4=4,i5=5,i6=6,i7=7,i8=8,i9=9;
         //   (boost::bind(&nine_arguments,_9,_2,_1,_6,_3,_8,_4,_5,_7))
         //     (i1,i2,i3,i4,i5,i6,i7,i8,i9);

         // boost::asio::read(*pSocket, boost::asio::buffer(pReqBuf, MsgLenBytes), boost::asio::transfer_exactly(MsgLenBytes), Err);
         // boost::asio::async_read(pSocket, boost::asio::buffer(pReqBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleRead, _1,_2,_3))
         //   (this, pReqBuf, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred);
         //   boost::asio::async_read(*pSocket, boost::asio::buffer(reply_), boost::asio::transfer_exactly(ByteCount), boost::bind(&Client::handle_read,
         //      this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         // boost::asio::async_write(*pSocket, boost::asio::buffer(pDataBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleWrite, this,
         //    boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         try
         {
            LockCode->Acquire(); // Single thread the code.
            // Locking CodeLock(SocketLock); // Single thread the code.
            boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleRead, this,
               boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         }
         catch (std::exception& e)
         {
            stringstream ss;
            ss << "SSLSocket::HandleFirstWrite: threw an error - " << e.what() << ".\n";
            Log.LogString(ss.str(), LogError);
            Stop();
         }
         LockCode->Release();
      }
      else
      {
         ss << "SSLSocket::HandleFirstWrite: failed - " << error.message() << ".\n";
         Log.LogString(ss.str(), LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleFirstWrite: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleRead(const boost::system::error_code& error, size_t bytesTransferred)
{
   // This method is called to process an incomming message.
   //
   std::stringstream ss;
   int ByteCount;
   try
   {
      // ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << ".\n";
      // Log.LogString(ss.str(), LogInfo);
      // Set to exit this thread if the user is done.
      if (!ReqAlive)
      {
         // IOService->stop();
         return;
      }
      if (!error)
      {
         // Get the number of bytes in the message.
         if (bytesTransferred == 4)
         {
            ByteCount = BytesToInt(pDataBuf);
         }
         else
         {
            // Call the C# callback method that will handle the message.
            ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << "; # bytes transferred = " << bytesTransferred << ".\n";
            Log.LogString(ss.str(), LogDebug2);
            if (bytesTransferred > 0)
            {
               Log.LogBuf(pDataBuf, (int)bytesTransferred, true, LogDebug3);
               Log.LogString("SSLSocket::HandleRead: sending msg to the C# client.\n\n", LogDebug2);
               CallbackFunction(this, bytesTransferred, (void*)pDataBuf);
            }
            else
            {
               // # of bytes transferred = 0.  Don't do anything.
               bytesTransferred = 0; // For debugging.
            }
            // Prepare to read in the next message length.
            ByteCount = MsgLenBytes;
         }
         pDataBuf = BufMang.GetPtr(ByteCount);
         boost::system::error_code Err;
         // boost::asio::async_read(pSocket, boost::asio::buffer(pDataBuf, ByteCount), boost::bind(&SSLSocket::HandleRead,
           //  this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         LockCode->Acquire(); // Single thread the code.
         // Locking CodeLock(SocketLock); // Single thread the code.
         try
         {
            boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, ByteCount), boost::bind(&SSLSocket::HandleRead,
               this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
            // boost::asio::read(pSocket, boost::asio::buffer(reply_), boost::asio::transfer_exactly(ByteCount), Err);
         }
         catch (std::exception& e)
         {
            stringstream ss;
            ss << "SSLSocket::HandleRead: threw this error - " << e.what() << ".\n";
            Log.LogString(ss.str(), LogError);
            // Stop();
         }
         LockCode->Release();
      }
      else
      {
         Log.LogString("SSLSocket::HandleRead failed: " + error.message() + "\n", LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleRead: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::Stop()
{
   // This method calls the shutdown method on the socket in order to stop reads or writes that might be going on.  If this is not done, then an exception will be thrown
   // when it comes time to delete this object.
   //
   boost::system::error_code EC;
   try
   {
      // This method can be called from the handler as well.  So once the ShuttingDown flag is set, don't go throught the same code again.
      if (ShuttingDown)
         return;
      LockCode->Acquire(); // Single thread the code.
      if (!ShuttingDown)
      {
         ShuttingDown = true;
         pSocket->next_layer().cancel();
         pSocket->shutdown(EC);
         if (EC)
         {
            stringstream ss;
            ss << "SSLSocket::Stop: socket shutdown error - " << EC.message() << ".\n";
            // Log.LogString(ss.str(), LogError); // Usually get this - probably not an error.
         }
         else
         {
            pSocket->next_layer().close();
         }
         delete pSocket;
         pSocket = 0;
         ReqAlive = false;
         SetEvent(hEvent);
         IOService->stop();
         LobbySocketOpen = false;
         WorkerThreads.join_all();
      }
      LockCode->Release();
      delete LockCode;
      LockCode = 0;
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleRead: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}
于 2013-04-25T16:51:02.807 回答
0

现在使用 boost 线程从串口读取和缓冲数据。我现在可以将串行数据作为流读取,还可以进行窥视、非阻塞和阻塞读取。

我将串行 io 包装在一个 boost 线程中——只是无法使 asio 回调按我想要的方式工作。我现在正在缓冲线程中的读取数据,但仍然使用阻塞写入来保持尽可能低的延迟。

于 2014-05-30T17:44:33.987 回答